Europa Universalis IV

Europa Universalis IV

Caesar Universalis - Beta Version
41 Comments
Clark Crente  [author] 10 Jul @ 3:54am 
You need to activate Dev Expanded Lite too!
NicolasCinoB 10 Jul @ 2:46am 
Hi! I just wanted to be sure, I don't actually need to used the Dev Expanded Lite mod right? This is already incorporated into Caesar Universalis? The only extra mods for full experience would be Road as Build and More European Provinces correct? Thanks
Clark Crente  [author] 11 Jun @ 6:22am 
@dj dislexia, hm interesting, I didn't look into Naples calling its allies due to other similar event - Anti-Scaler League - the ones involved always call their allies. I'll check it out for the next update, thanks for the heads up!
DJ Dislexia 11 Jun @ 1:03am 
There is an event where Hungary declares war on Naples in a succession war, I was allied to Naples, I joined the war, but it did not include me in on the war :/
Clark Crente  [author] 5 Jun @ 11:29am 
Hey @zekomanda yes, please join our discord for further talks as there are some news to be announced that will be for your interest!
ZeKomanda 5 Jun @ 8:41am 
Hello! Could you be interested in integrating Comprehensive Map mod?
nitroflame7 5 Jun @ 7:19am 
@Clark Crente. Exactly, plus the Mongols soon to conquer literally everything.
Clark Crente  [author] 5 Jun @ 3:34am 
@cereal it was fixed, thanks for the tip!

@nitro I also almost give up but couple of weeks later Nando94 dropped his mod. Just honest curious, why 1204? The Fourth Crusade? If you wait a little bit when the next dlc featuring the rest of Asia drops you can just export from CK3
nitroflame7 4 Jun @ 7:35pm 
I'm actually working on a 1204 mod and I'm trying to get the map set up there too! ^^;
nitroflame7 4 Jun @ 7:33pm 
I had this idea in mind but I tried making the entire map by myself and it didn't go well. I'm looking forward to this!
Cereal 26 May @ 5:09pm 
The immunization event keeps popping up even when the date is centuries past the Black Death. Please put a date limit on the event.
Clark Crente  [author] 14 May @ 1:57pm 
@rifandi12345 couple of months, a lot of small details being tailored; playable after each update but without too much flavor, what is not that bad as this mod's goal is sandbox playstyle

@levi não por causa que é em 1337, depois que mexer em outras coisas vou ver para fazer compatch da educação do herdeiro
Levi 14 May @ 1:55pm 
Já que é baseado no Hardcore Universalis,o mod Flavour and Events Expanded está integrado ou não é mais necessário?
rifandi12345 29 Apr @ 6:54pm 
when full version release
Clark Crente  [author] 23 Apr @ 11:37am 
@Војвода Рачић I don't mind unique mission trees if they are grounded in history and not unbalanced. However, like I've said before, I am not able to work on them AND figuring out the basics of this mod!
Great mod, awesome idea! Personally I prefer unique mission trees, but this one is great for a balanced multiplayer game!
Clark Crente  [author] 19 Apr @ 7:23am 
Mod update, Dev Expanded Lite must be run alongside to have a better experience.
Clark Crente  [author] 16 Apr @ 2:28pm 
@MauiNoodle as a Byz simp myself you should definetly try, Byz mission tree is ridiculous OP, tbh. True Roman Glory requires extra sacrifice.

Also you can enjoy while playing Byz still relatively easy. Nerfs will come not on the next update (friday) but probably the first after.
MauiNoodle 16 Apr @ 12:50pm 
Was going to play as BYZ but then I realized the mission tree is bogged :(
Newtz 14 Apr @ 3:47pm 
MAYBE less than a year until eu5 is sort of kind of announced. It's not coming out soon dude.:mortis:
Pepega 14 Apr @ 11:17am 
Brother its probably less than a year until eu5 releases
Clark Crente  [author] 13 Apr @ 12:03pm 
Pt2


There are more important things to figure it out before and while I definitely agree that balanced mission trees give a great flavour that would be the last thing I would dedicate my limited time for it. Especially when I have over +80 testing runs and that expanded vanilla tree works great if you follow a sandbox rather than railroad approach.

Hope I've made sense and really appreciate your feedback! One more time, please, join the discord if you are interested. Thanks for the messages :)
Clark Crente  [author] 13 Apr @ 12:02pm 
@KafkeKretz

Still it is still on early beta version, I'm testing alongside development expanded lite to dynamically change population. That latter also still on an early stage. Once I figured out how to adapt that mod events about migrations, war influence, etc will be added.

Then will make compatible with xormeAI.

What should I do to make it compatible? Join the discord, please; I'm always there and whenever possible answer any question!

Current mission trees' mods would need a special task only for it, as it starts in a really earlier date. I'm open if one or two people could dedicate only for that; I have a limitaded knowledge of modding and being blessed with smarter people helping me out with specific details of this mod.
Chudwig 13 Apr @ 12:01pm 
Mmmmm, hamburgher...
Ckasaron 13 Apr @ 7:19am 
I don't care for the lack of current ingame mission trees. Yes, some mission trees are overpowered in some places, but the game is more flavorful with them than not. Mission tree mods like Europa Expanded are even more so.
KafkeKretz 13 Apr @ 6:20am 
are other mods required?

please make the mod work with Sulphur's Graphics Pack https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2208088403 - I cant imagine ot using it for map
Clark Crente  [author] 13 Apr @ 4:16am 
@Gregorovich join the discord, that aspect has been worked, OP for the AI to win (they couldn't prior). It was already suggested on our channel!

Feel free to come in!


@Danceymetal it makes the tags to grown naturally unless a decision "guides" them. Also balances more the "replay ability". As in one run Austria and Hungary explodes, the next one they both form a PU and both are MASSIVE.
Danceymetal 12 Apr @ 7:32pm 
Interesting mod, kind of sad its missing vanilla MT's, looking forward to where this mod goes.
Gregorovich 12 Apr @ 2:37pm 
Love the idea, good progress so far. +85% morale for England to force a 100YW victory is crazy though
Clark Crente  [author] 12 Apr @ 5:17am 
@ZZ55Z

thank you for the words but it is still a long way to go
ZZ55Z 11 Apr @ 10:22pm 
Bro is making eu5 in eu4.
Clark Crente  [author] 11 Apr @ 8:20pm 
@Newtz thank, you kind sir
Newtz 11 Apr @ 7:03pm 
Apologies here's 100 adm
Clark Crente  [author] 11 Apr @ 3:33pm 
@Newtz -1 stability hit!!!!

@Славний Легінь feel free to join our discord as well and to share any doubts/suggestions/etc
Славний Легінь 11 Apr @ 2:49pm 
Looks good. I will test it.
Newtz 11 Apr @ 1:38pm 
AI Slop thumbnail but cool mod
Skeleex 11 Apr @ 11:42am 
This will probably be the mod to carry the game past eu5's release like Vic 2
Clark Crente  [author] 11 Apr @ 8:47am 
@FinnFish please join our discord mod, I'm always open to suggestions and tweaking the mod (I'll weekly update the testing version's page)
FinnFish 11 Apr @ 7:33am 
I'll definitely be coming back to check this mod out!
Lunarac  [author] 10 Apr @ 12:40pm 
Crazy detailed, excellently forged and tweaked, a true renaissance mod!
Lunarac  [author] 10 Apr @ 12:39pm 
FIRST