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- Pawns should no longer path through danger to auto-convert their target
- Added missing check for allowed area
Thank you for that report. I will look into that!
- Fixed an issue where mod modifications to meme requirements of ideology abilities could lead to unexpected behavior.
This fix is applied to 1.5 and 1.6. It might be the last update for 1.5.
@yrthrtu @isiarca I think I finally managed to reproduce your issue, and was able to solve it. Please test and report back :)
- Added support for 1.6
@Kuberr This mod periodically triggers the normal Convert ability. I tried to improve the reliability of that though. Please let me know if your problem persists.
@StarAustin Please let me know if the problem persists for you after this update.
@sven That should not happen. But please let me know if the problem persists for you after this update.
- Improved reliability and compatibility
idk if its supposed to be this way
At a glance, this looks like 287 THOUSANDS 365 KB to me as well.
How?
Do you have any mods that alter Convert behavior in any way?
- Added compatibility for Leader's conversion ability (from VIEMeme's Exalted Priesthood)
- Fixed a case where autoconvert would not work properly when loading the game with a saved autoconvert target
@Santtinen Yes :)
- Convert Target is now remembered when the game gets saved/loaded
- When setting a autoconvert target, the first check is done in the very next tick. This should feel a lot more intuitive
- Added gizmo feedback sound when cancelling the autoconvert target
- Changed the cancel autoconvert icon. Instead of a different icon, it now uses an autocast overlay icon. If VFE is loaded, it will use their autocast icon instead to make the ui feel consistent (similar to how my other mod Auto-Cast Specialist Commands handles this)