Door Kickers 2

Door Kickers 2

I.P.'s Gibson & Glover - Lethal Campaign
11 Comments
Le Subtil 19 Jul @ 1:54pm 
Thank you so much for this campaign based on the Lethal Weapon movie series. I've been a big fan of the films since I was a kid, and I had a great time playing as Roger Murtaugh and Martin Riggs. The levels are fun and detailed. It's a great piece of work. Well done !

------> https://i.imgur.com/7oVl30n.jpg :steamhappy:
Cash4Gold Ad 28 Apr @ 4:57pm 
An extremely silly campaign with a great balance of cheese action and technical prowess I love it to bits!
orschild 22 Apr @ 12:54pm 
Oh man! I.P. ! You outdone yourself with this campaign. I was about to start a new CIA squad to play this and thought "what the hell... I don't recognize this" :D

Beautiful with the assets and all. The only thing missing for Glover is the stainless SW 5906 ;)

This is the most awesome campaign to date :D

Thanks!
IrgenPacer  [author] 18 Apr @ 8:04pm 
-Right, the campaign/maps are primarily designed for Gibson & Glover, but can of course be played with any other unit, although I don't know exactly how the balancing works with other units (CIA should work fine too).

-Yes, as long as the mod is active the movie soundtrack is played in the menu and ingame. You can of course turn it down in the options or turn it off...

-Yes, while the mod is active, the tops of the walls are black
Pilzquadrat 18 Apr @ 1:56pm 
I remember playing this as single missions, with premade characters placed on the maps. In the campaign, Gibbs & Glover are now replaced by my rangers/whatever unit I pick? Having the premade cops added more flavor, althoug hmaps are still great of course.
2 things I noticed though: I think this mod replaces all ingame music? It also turns tops of walls black globally.
IrgenPacer  [author] 17 Apr @ 11:56pm 
@mac_flapper
- Update is out. Now everything should work again.

@PC_Cat
- Doctrines are not planned.

@DrJack
- They are Hollywood Cops, it's in their nature to be slightly op ;)

@Ye_Hu
- Jep, one of the best soundtracks ever made imo.

THANKS to ALL for playing, giving feedback and leaving comments.
IrgenPacer  [author] 17 Apr @ 11:29am 
@mac_flapper
Official patch 1.09 has been released today that once again affects the mission objectives.
Unfortunately, the map does not work as it should.
It's getting annoying that such elementary things like mission objects are still being changed after 1.0 and many custom maps no longer work properly.
Sorry for the problems but I have to fix that first.
During the EA phase it was ok, but now it's really sh...
mac_flapper 17 Apr @ 9:55am 
Hi, looks promising, but in Mission 2, how do you get the two prisoners out of the building - i cant see a way to get them to the evac zone as you have to go through a window and they wont follow, and the evac zones on either stair hall halfway on the map are too small and they wont follow you all the way onto them? Thanks
Ye_Hu 13 Apr @ 5:21pm 
'I am too old for this shit' ~ *Sick Saxophone Solo*
Pc_Сat 12 Apr @ 9:45pm 
Great mod, but I wanna ask: Doctrines a planned for future or not?
DrJACK 12 Apr @ 8:27am 
I played the mission after the full release of the game. they were amasing(the best) but hard because gibson and clover were just some random with bad stats. This update fix that issue (maybe too easy now).
Overall, the maps are amasing but the characters area bit too strong