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Catch you next week. :)
Each horse will have a different order of getting them and at different distances.
I have done Bitterklee, Tarant and Soldier so far. I will try to make Pebbles and Herring before I leave for the Easter tommorow afternoon...
- perks I and II in all 3 specializations will unlock automatically by the distance ridden on a specific horse (10km-18km-26km-34km-42km-50km)
- perks of LVL III will be unlockable only manually for 1 perkpoint
Sounds like making them fully dependant on the ridden distance might be more balanced if one tweaked the buff amounts or horse starting values...the latter sounding tedious .
- by riding a specific horse 5km (let's say Tarant), the player automatically gets free "Bond - Tarant" perk that is connected only to that specific horse
- "Bond - Tarant" perk will serve as a prerequisity for the perks from this mod (I will make the perks for each horse individually)
- if the player wants to clear & redistribute previous horse's invested perkpoints, he can do it the standard way - drinking the Laethean Water (the potion that in KCD1&2 resets the perks)
This update is going to be there to prevent cheesing (a horse with my new perks gets very expensive and the horse vendor always takes the stats of the selling horse against the stats of the buying horse, to calculate the price).
Binding them only to the ridden distance, would allow everybody to have every Horsehmanship perk and all of these new ones at the same time. That I wanted to avoid.
Imho it should only be ridden distance that matters.