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Most likely its because its easier for the modder to not have to find the needle in the haystack if something breaks.
To be honest, Zam, they warn about an update as big as 5.2 beforehand - see, the title reveal for Rocky Mountain High and 4.1 (the one that added MacArthur, Reservation, Storm Mongers and Granite trees, forgot it's name, but they announced it earlier too). So, I don't think that they'll drop it randomly like that, they always announce that a big update like that will drop at least a week earlier. The teasers show what stuff has stuff already finished//nearly finished/is being currently worked on, after all, and we still haven't seen anything about Site Y, Fringe, the Sanitizers, Deadline, like three others...
Tl:dr - it's one hundred percent still over a month away
Ah, so there's no sense in waiting for it, then? Since we don't know when OWB will update?
I've actually been holding off on updating TEME/UTCM/CF until the next OWB update drops to try to save peoples' games for that very reason, as since nothing is *currently* broken there's no point in ruining peoples' games just to fix harmless things in an error log
How soon can we expect Creature Feature to release? And will it be possible to turn it on midway through a playthrough without breaking the save?
It won't work without ERX unfortuntely due to how I coded it. The Conversion and Variants one I mean.
I made one that works with UTCM for ERX and my new hidden mods, Vehicles and Air Rework if ya want that one?
...And does anyone know if UTCM is compatible with New California Dreaming? Since the start date is changed in it
1. Can AI make divs with the new "designed" compononets? Just had a run with Robot City, going against Mexicans was not even a challenge, my robots were like 3x stronger for some reason.
2. Do you know if your mod works with Darkness Falls? It expands Washington Brotherhood.
As for the X-02/X-03, it does. OWB uses the FO2 APA to represent the Black Devil X-02, and as described UTCM uses the FO4 version to represent a hypothetical "Devil Hellfire" version that combines the X-02 and X-03's advancements.
If you are playing with mods other than UTCM and its dependencies, please post your modlist in the Compatibility Issues (formerly Requests) forum, and check to see if there is a patch or an incompatible mod you are using.
Also gave the cloaked nightstalkers an actual icon as the OWB icon, while funny if you understand the joke, might cause confusion for people who don't.
@Ass Blaster Master I guess this is a matter of taste, but the whole civilized tree feels a bit wrong stylistically. Other trees are not that long and have very clear structures, while "civ" tree doesn't. I didn't play with Tech Expansion before and that's why the difference between the vanilla style and the Tech Exp style is so apparent to me. But if everyone else thinks that this is completely fine, who am I to argue xd
As for the civilized tree, the size of that's Tech Expansion's doing, the only touches we've made have been to rebalance some of the techs and make a "Demolitions" counterpart to the Fireteam stormtroopers tech. UTCM on its own mostly only takes what already exists in others' technology mods and makes it all compatible with each other, so credit is due to the shoulders we stand on. (I did make the icons for a few techs though, and they even made it into vanilla OWB as the creature and mutant terrain doctrines, yippee!)
1. PA and Robo fuel usage feels too much. One can realistically solve it in the late midgame\endgame, when a run is obviously already over. Almost all PA nations rely on heavy PA + Robo cops spam to sustain manpower. I didn't even consider building robots, because I only started to somehow sustain my PA divs only after I conquested NCR.
2. It would be nice to do something with the "civilized" research tree. It is honestly too long and very hardly manageable. This is ofcourse a nice addition to the game, since it gives you somethign to research in the endgame, but I would prefer it to be smaller, honestly.
Other than that, amazing mod. Thank you for your hard work.
Fixed now