Hearts of Iron IV

Hearts of Iron IV

OWB: Ultimate Tech Compatibility Mod
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Update: 26 Jun @ 10:08am

Per community balancing requests, we've offloaded some of the build cost from PA and Robot equipment into the Module costs, as well as making modules optional for Power Armor (since the NCR does just that to make their Heavy Troopers)

Update: 26 Jun @ 10:03am

Update: 25 Jun @ 6:28pm

hotfix to patch OWB's odd Tank Progression bug, where at the end of the research line you'd end up with two tank types, stage 3 and 4, despite 4 being an upgrade to 3

Update: 25 Jun @ 6:13pm

Updated with cleaner Tank localisation

Update: 22 Jun @ 1:54pm

Updated to futureproof for changes made by Vehicles Rework as well as Air Rework

Update: 20 Jun @ 8:29pm

Integrated several patches that only existed to ensure UTCM's code takes precedence by adding them to the descriptor.mod file.

Update: 20 Jun @ 8:19pm

Rebalanced Fuel Consumption to be more in line with OWB's values instead of HOI4's

Update: 17 Jun @ 12:05am

-Modified some of the robots modules' fuel consumption (I was working off of HOI4's tank scaling not OWB's scaling while creating them, oops)

-Added the ability for Gecko and CnC support units to parachute (Eyebots literally float)

Update: 15 Jun @ 3:27am

TEME-UTCM: The last few updates have been finding more and more nations who "Probably shouldn't be using NCR Armor as Riot Gear" and converting them to use other high-end Enforcer gear, and adding LOC to them

UTCM: Fixed Specops Jetpacks, as well as various Reward Techs

Update: 15 Jun @ 2:18am