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For them to work, you need to place the battery inside the device's inventory - it doesn't work like a flashlight where you just right-click to insert a battery.
Johnny Blue
al principio si, pero debido a como actúa la carga de objetos y la persistencia de código en ellos no funciona, es un problema el cual estoy tratando de entender, espero que cuando salga el multijugador del B42, agreguen una función nueva de persistencia de objetos
there is a B41 version inside this mod, i think it works
L⊙ω⊙K砖家
Currently, the cooler and refrigerator don't seem to work properly due to how objects are programmed. I'm trying to figure out how to make them function outside the player's view, but haven't succeeded yet. The specific issue is that the game loads them as if they were static containers (like boxes, shelves, etc.).
I haven’t checked the changelog or the code related to 42.10, so it's very likely something broke.
I'll fix the mod when the time comes. For now, you can use the items as paperweights :(, but once the update arrives, all those items will work correctly. I'd also like to know the spawn rate, as I don’t want it to be excessive. I consider these items a rare luxury, since I'm even considering just making food freeze inside refrigerators and coolers due to the tests I’ve done and the weird way the game updates items.
I'll update it once B42 is finished and, more importantly, once multiplayer is available. Right now, it's hard to tell if this mod, in its current state, will work with multiple players based on the code I have to prevent food from rotting.
For now, it only works when it's in the world, not inside containers. This is because the item itself is a world object—for example, a chair—and when placed inside an inventory, it loses its cooling properties since the game considers it deleted.
Fri冰箱 装了电池和食物
冰箱在地上时 食物开始冰冻
冰箱放进车尾箱时 冰箱就不工作了 食物开始解冻和腐烂
希望冰箱在车尾箱时也能工作
ps:那个背包冷藏的mod(非冷冻) 把冷藏背包放车尾箱时也能工作
I've been testing the concept I had in mind, and while the results show promise, they're still somewhat disappointing. I'll be opening a new discussion forum titled "NewOS - News & Updates" where I'll share development progress and future updates
During these quieter days, I've been brainstorming (though not yet testing) a definitive version that would fix all the issues—persistent cooling logic, spoilage, and freezing—even if it doesn't work exactly how I'd like. At least it's progress. For now, I can confirm that the freezer cools at the same rate as the fridge and cooler.
Other modders' approach:
table.insert(ProceduralDistributions["list"]["CrateAntiqueStove"].items, "Base.TakOSMictlan");
My method:
table.insert(ProceduralDistributions.list[ loc.name ].items, loc.prob)
I'm genuinely sorry this happened - even though I followed W. Patrick and Blackbeard's tutorials.
I have had to disable this mod and load an older manual save to recover the glitched cells to my hideout. I was lucky some folders were still in the recycle bin after a cleanup!
It now has a stove.
You don't need a log to know what has happened.
By doing this, loot id numbers across the game change, so for arguments sake the 20 box of ammo becomes 20 windscreens and because you can't fit 20 windscreens into a bedside table the game freaks and loads the default cell - thus loading new loot with new id's.
This is more common if you start removing mods that have include loot items mid-game. Can also happen when mods are changed(!) or added mid game - which is generally ill advised for this very reason.
Please don't alter loot tables of mod unless you have mod marked down as beta. Or include additional loot options as a separate mod/option in mod menu.
Thanks
I confirmed it was this mod by loading a manual save from 3 days prior without it activate and modifications i made to building have been recovered...
however, not everyone makes manual saves and now risk logging in and going through what I have.
My recent save is now lost/corrupt/all looted items lost/several days lost
Chargers have a low spawn probability overall. They share the same spawn locations as batteries, but they don't appear in refrigerators, freezers, or stoves