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For them to work, you need to place the battery inside the device's inventory - it doesn't work like a flashlight where you just right-click to insert a battery.
Johnny Blue
al principio si, pero debido a como actúa la carga de objetos y la persistencia de código en ellos no funciona, es un problema el cual estoy tratando de entender, espero que cuando salga el multijugador del B42, agreguen una función nueva de persistencia de objetos
there is a B41 version inside this mod, i think it works
L⊙ω⊙K砖家
Currently, the cooler and refrigerator don't seem to work properly due to how objects are programmed. I'm trying to figure out how to make them function outside the player's view, but haven't succeeded yet. The specific issue is that the game loads them as if they were static containers (like boxes, shelves, etc.).
I haven’t checked the changelog or the code related to 42.10, so it's very likely something broke.
I'll fix the mod when the time comes. For now, you can use the items as paperweights :(, but once the update arrives, all those items will work correctly. I'd also like to know the spawn rate, as I don’t want it to be excessive. I consider these items a rare luxury, since I'm even considering just making food freeze inside refrigerators and coolers due to the tests I’ve done and the weird way the game updates items.
I'll update it once B42 is finished and, more importantly, once multiplayer is available. Right now, it's hard to tell if this mod, in its current state, will work with multiple players based on the code I have to prevent food from rotting.
For now, it only works when it's in the world, not inside containers. This is because the item itself is a world object—for example, a chair—and when placed inside an inventory, it loses its cooling properties since the game considers it deleted.