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The subject was exposed to so many things - half of all the drugs in our modded game; bullets; he was on the verge of death when it happened; underwater; we had shocked him and gassed him in an failed attempt at recapture; ect. I have no idea what caused it.
He only lived for maybe 20 seconds before we blew him up (a lot of explosives in), so we were unable to properly explore his powers or anything.
I'm pretty sure it was a sandbox or mission game - not campaign. Do you know how we could do it again?
He broke free, in the firefight, he turned into a "Genetically Modified Husk" - some sort of husk with super powers. We have been unable to replicate this.
Was it caused by your mod or another?
- found the problem, leukemia was on a 10 second interval timer with a 7.5% chance to give you it each time with no threshold, which is not balanced considering radiation can linger for minutes on end at a low intensity. I will be fixing this asap
I beseech thee.
(I want to treat my teammates but holy fuck..)
@Shi Assoc Heathcliff Currently the unique husks can only spawn in wrecks in campaign mode.