RimWorld
Crypto Weapons: Restored
50 comentarii
TheSordishMan54 12 iul. la 23:57 
Definitely would recommend, for colonists wanting crypto havoc with crypto weapons. More fitting if really into Viking culture, willing to adapt to newer tech.
beetlecat 12 iul. la 17:34 
@smxrez -- oh, you know what? I totally missed that they do! TY :D
Smxrez  [autor] 12 iul. la 14:07 
@beetle cat doesn't Vanilla Factions Expanded - Medieval 2 have vikings?
beetlecat 12 iul. la 13:39 
Oh, man. I hope the Vikings themselves come back. That was some of my favorite design/base layout bits. :D
Smxrez  [autor] 12 iul. la 13:04 
1.2.1
- Fixed VE Pirates Crypto warcasket breaking and erroring on startup

@Annabellee thanks for the report
Annabellee 12 iul. la 11:06 
i am getting a start-up with the CryptoCannon Exception loading def from file CryptoWarcasket.xml: System.ArgumentException: Could not find type named VFECore.FloorGraphicExtension from node <li Class="VFECore.FloorGraphicExtension"><graphicData><graphicClass>Graphic_Single</graphicClass><texPath>Things/Item/WeaponsBoxed/WarcasketCryptoCannon_OnFloor</texPath><onGroundRandomRotateAngle>0</onGroundRandomRotateAngle><drawSize>1</drawSize></graphicData></li> https://gist.github.com/HugsLibRecordKeeper/19bb3396252b9197b27e10410a69dbff
Lovecraft 12 iul. la 6:19 
Thanks for adding the shield :steamdance:
VelxraTV 5 iul. la 21:49 
Only now found this mod. Thanks for making it!

The only big thing I enjoyed from crypto vikings was the crypto weapons. When they got retconned for more viking I just stopped using it at all.
Smxrez  [autor] 18 iun. la 7:40 
@CoolBreeze_75 should be obtainable like vanilla artifacts such as the orbital laser targeter
CoolBreeze_75 17 iun. la 22:50 
quick question - how do i get the mjollnir strike targetter?
FlamingLlama 31 mai la 8:30 
This is now CE compatible on the GitHub version. I believe that the steam version was updated today with the patch as well
Smxrez  [autor] 15 mai la 13:31 
well I should have fixed anything from this mod appearing in trade
Draciel 15 mai la 4:05 
i have seen both the axe and shield in trade it's were i got the bugged shield from din't realize you weren't supoto get them that way
Smxrez  [autor] 14 mai la 20:28 
@StockSounds I think I forgot to remove the ability to trade from the shield
StockSounds 14 mai la 19:13 
Small issue, these (or at least the shield) can show up in trade, which is not their intended means of obtainment.
Draciel 6 mai la 17:46 
yes i'm aware of this that's not wat happend it took over my weopon slot and my pawn used and axe wichs works with shield
Smxrez  [autor] 5 mai la 17:22 
@Draicel pretty sure you can only dual wield it with a light/small weapon
Draciel 5 mai la 15:23 
so i got one of the shield but instead of going to the shield slot it's taking up my weopon slot making it useles
Hamacelos 20 apr. la 13:16 
if you want the crypto shield to be different, and idea give its attack a little bit of crypto-slowdown
Smxrez  [autor] 20 apr. la 12:50 
1.1.0
- Added Cryptoshield
Smxrez  [autor] 20 apr. la 12:14 
Does seem like a good number of people want the shield back so I will get around to adding it today
Smxrez  [autor] 20 apr. la 12:13 
@Sarg Bjornson Yeah I agree I used "bloat" because I was to lazy to give my explanation for why I didn't add the shield every time someone asked (especially because my reasoning is listed on the mods page)
net 20 apr. la 11:30 
It made sense to limit your scope before mods like Cherry Picker were made, but now that those mods do exist I don't think it's as important anymore. Now I don't need to ask Sarg to remove 80% of the content in his mods, I can just do it myself.
Нубас 20 apr. la 9:42 
Honestly I fucking love "bloat". Rimworld is in large about the storytelling so I don't care if a gun my pawn uses is identical to a vanilla weapon stat wise as long as it looks cool
Sarg Bjornson 19 apr. la 23:05 
"Bloat" is a developer concept that for some reason jumped to the players in this game, and everyone parrots it constantly. Why wasn't it some nice sounding term, like "out of scope"? Or "redundancy"? Sigh

I approve of this mod!
Gerewoatle 18 apr. la 20:50 
The shield looks cool though, and it aesthetically matches the rest of the equipment.

"Bloat" is a pointlessly overused word. It doesn't effect game performance to add the shield back in. If someone doesn't want it on a crafting menu there are three mods I can think of right off the top of my head that can remove it from there, and that's if they don't want to take the three minutes to patch it out or the one minute to comment out the XML block.
Smxrez  [autor] 18 apr. la 20:00 
@Maltesefalcon I could but I felt it unnecessary / bloaty as its functionally the same as other shields
Maltesefalcon 18 apr. la 18:51 
Any chance on adding the shield?
Smxrez  [autor] 18 apr. la 9:15 
Crossbows and the axe are part of the VQE - Cryptoforge mod
Alastors_Game 18 apr. la 8:34 
Nvm
Alastors_Game 18 apr. la 8:33 
Ah lame the crossbows were literally from the game the crypto stuff is based off of, they're the originals
Blåhaj Blast 17 apr. la 19:06 
Thanks for this, I was thinking I would give a try this weekend but I was really hoping someone else would do it before me. Looks like it all worked out. lol
Cpt.Bromerica 17 apr. la 18:15 
Any chance you can do the plasma weapons from the first insectoids vanilla expanded?
steelomnivore 17 apr. la 13:20 
can you add the psychic cornucopia too? that one was really fun!
Protok 15 apr. la 22:44 
Bring all this back is awesome! :starvanguard:
Smxrez  [autor] 15 apr. la 21:15 
@Kirboh yes they do
Smxrez  [autor] 15 apr. la 21:13 
The axe and crossbow are part of the main mod
Protok 15 apr. la 21:11 
Axe and crossbow was the best part.
lostormisplaced 15 apr. la 20:33 
Ive been waiting for this mod to start my cryptoforge run
Behemoth64 15 apr. la 16:23 
Here he is people, the real hero, the one who heard us all and spoke for us all by making this mod.
Kerian Halcyon 15 apr. la 15:15 
Great seeing someone adding some of the content lost between mod versions. Now all we need is for someone to bring back Milk Beetles and Spiderweavers from the old Insectoids and I'll be set again.
Lovecraft 15 apr. la 3:31 
Unfortunate the shield and axe aren't here but very appreciated.
Kirboh 14 apr. la 21:38 
Excellent. Have these been tweaked to inflict Crypto Slowdown and Cryptofreeze like in the mod?
The Dutchman 14 apr. la 19:34 
It did though, you can customize the bolter to be the guns
Skye Chambers 14 apr. la 19:30 
Thanks for restoring these. I was hoping Cryptoforge would have the Crypto guns, but sadly didn't.
Holgast 14 apr. la 17:13 
The axe is a direct Endless reference, so I'm sad to see it go
Zaljerem 14 apr. la 13:35 
Great work as always! Kudos to you, and of course Oskar and the VE team!
Gbboxer 14 apr. la 12:11 
I was holding off on Cryptoforge since it was missing all of these. Thank you!
MetaVandetta23 14 apr. la 11:53 
I was waiting when someone would restore crypto weapons. Good job.