Company of Heroes 3

Company of Heroes 3

(4) COOP - SNIPER MISSION ALPHA
23 Comments
Pingu 10 May @ 1:05pm 
Oh this gonna be fun :)
Crainor. 22 Apr @ 3:26am 
Thank you very much for the help, especially so fast. It really shows you care about it :) So closing the empty slots won't help either.

I will try it alone today and later with my friend. Thanks again :steamhappy:
Shadowphreak  [author] 21 Apr @ 1:14pm 
Crainor - Sorry your having problems. Sounds like your not filling all the player slots.

With any playbill scripted map, all player slots needs to be filled with either Human or CPU players unfortunately... CPU wont do anything when you add them btw, they just follow you around :)
Crainor. 21 Apr @ 11:24am 
Okay so it doesnt work even with absolutelly no mod. WWe both load, but the game keeps wheel loading in bottom right corner until we hear the sound of start of the game and end up in menu. Any tips?
Shadowphreak  [author] 21 Apr @ 11:08am 
Recommend just vanilla. :)
Crainor. 21 Apr @ 10:41am 
Any idea what is the best mod pack to use with this. If there is something to recommend or just vanilla / camera mod?
Shadowphreak  [author] 20 Apr @ 2:31am 
CapnGriz, make sure all player slots in Team 1 are either human or Cpu. Make sure team 2 is cpu.

I'm not sure if tuning packs work if your using any.

I'll run some more tests today and see if i can replicate. thanks for leaving comment!
CapnGriz 19 Apr @ 9:07pm 
Crashed as soon as I loaded it. Is a specific set of instructions required, or is a download required?
Pingu 18 Apr @ 4:25am 
cool! :D
Shadowphreak  [author] 18 Apr @ 1:01am 
MadGhost, make sure your Starting Positions option is fixed, if its set to random, it will do this.

I tested it again this morning, I couldn't replicate your error?
MadGhost 17 Apr @ 5:48pm 
\game switches us from team 1 to team 2 after i hit start
Shadowphreak  [author] 17 Apr @ 1:27pm 
CommanderTP, will be surprises. ;)
CommanderTP 17 Apr @ 1:09pm 
Awesome!.........any clue to what you are woking on :steamhappy:
Shadowphreak  [author] 17 Apr @ 1:03pm 
CommanderTP, I'll take a look at some history on that one, probably could yah. I'm working on two other projects right now, as soon as one of them is done will see what I can do. :)
CommanderTP 17 Apr @ 11:04am 
Would you be interested in creating a map of El Alamein defense against waves of Germans?
CommanderTP 15 Apr @ 6:19am 
Bro, you are talented!
FR4PE 15 Apr @ 4:20am 
Damn this was fast, good job! Love it
Shadowphreak  [author] 15 Apr @ 1:43am 
Updates,

- Increased Mission 1 explosion from 5 to 10 seconds to escape.
- Replaced Mission 6 snipers with SSF soldiers.
Shadowphreak  [author] 15 Apr @ 1:17am 
pps - Thanks for comments! Will adjust accordinely.. Yes first level can either indirectly hit fuel barrels to complete, or get close enough to lay explosives in which case they need to run, ill add more time before explosion though.

Basic walkthru,

Mission 1 - Attack from far away, if you hit barrels, bonus. Otherwise kill guards, walk up to truck to trigger explosives, and run away.
Mission 2 - Attack from far away, watch out for patrol.
Mission 3 - Simply take out MG towers around prison. Watch for patrols. Walk up to prison to unlock.
Mission 4 - Take out the four AT guns from distance. Watch for patrols.
Mission 5 - Take out AT guns across river carefully. Let tanks take focus from shermans before planting bombs at bridges and retreat immediately.
Mission 6 - Go straight up middle take out MG in building and then officier. Snipers on left and right side, avoid.
pps12330 14 Apr @ 6:51pm 
Then see if you can try to use the respawn node, otherwise you basically only have one life or other units.
pps12330 14 Apr @ 6:48pm 
To sum up
1. In the first level, you will sometimes shoot the camp directly to make it explode (this is fine, but be careful. If it doesn't explode, you have to go in to trigger the mission, and it will explode.
2. Some players reported that they did not click the mouse but the character moved automatically (only one player reported this so it may be a player problem
3. On the bridge behind, if the player triggers the bomb, he will be easily seen and killed.
4. There is a hidden sniper in the last position, it is easy to be killed directly, but I looked around and there was no way to go, so it may need to be adjusted.
Shadowphreak  [author] 14 Apr @ 4:44pm 
Most likely I need to balance, only tested so much, hard to test map.... :) Please leave any suggestions, will adjust accordingly.
Shadowphreak  [author] 14 Apr @ 4:37pm 
I may change the gameplay where as if everyone dies, they all are reborn from medic truck, not sure yet...