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I will try it alone today and later with my friend. Thanks again
With any playbill scripted map, all player slots needs to be filled with either Human or CPU players unfortunately... CPU wont do anything when you add them btw, they just follow you around :)
I'm not sure if tuning packs work if your using any.
I'll run some more tests today and see if i can replicate. thanks for leaving comment!
I tested it again this morning, I couldn't replicate your error?
- Increased Mission 1 explosion from 5 to 10 seconds to escape.
- Replaced Mission 6 snipers with SSF soldiers.
Basic walkthru,
Mission 1 - Attack from far away, if you hit barrels, bonus. Otherwise kill guards, walk up to truck to trigger explosives, and run away.
Mission 2 - Attack from far away, watch out for patrol.
Mission 3 - Simply take out MG towers around prison. Watch for patrols. Walk up to prison to unlock.
Mission 4 - Take out the four AT guns from distance. Watch for patrols.
Mission 5 - Take out AT guns across river carefully. Let tanks take focus from shermans before planting bombs at bridges and retreat immediately.
Mission 6 - Go straight up middle take out MG in building and then officier. Snipers on left and right side, avoid.
1. In the first level, you will sometimes shoot the camp directly to make it explode (this is fine, but be careful. If it doesn't explode, you have to go in to trigger the mission, and it will explode.
2. Some players reported that they did not click the mouse but the character moved automatically (only one player reported this so it may be a player problem
3. On the bridge behind, if the player triggers the bomb, he will be easily seen and killed.
4. There is a hidden sniper in the last position, it is easy to be killed directly, but I looked around and there was no way to go, so it may need to be adjusted.