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Not sure how easy it would be, but throwing it out there if you were unaware.
Which dwarf factions do you think should be Innovation? I'm trying to limit Tradition and Innovation sub-factions to ones that live in their ancestral home. The rest are Expedition sub-factions.
And your English is perfectly fine.
I'm planning to rework the People sub-faction. Once I do that, I'll make Kostaltyn fall into that category and Boris and Katarina will be State factions. Ostankya already more or less matches what I have for Land factions, so no changes for her.
I haven’t looked at any unit mods specifically, but it should be fairly compatible. I mainly removed recruitment buildings for each sub faction, so as long as any new units follow the same logic as vanilla, it should be compatible. Let me know if there are any obvious issues (I.e. a mod adds an elite ungol cav unit, but Ungol factions can’t recruit it because they can’t build a T3 stable) and I’ll try to fix them.
Let me know your thoughts as you play through it. I’m always open to suggestions. In fact, I have a few user ideas to implement now after taking a break from modding over the Easter break
It's a very unique situation also that with Dead Baron's Kislev overhaul (or the contained ca. 6 mods individually, which sum up *slightly* different & def more ompatible), the Motherland mod, the "unit renamer for SFO" mod and CA, quite a few Kislev mods make pretty drastic changes.
I assume you see playing vanilla plus your mod as the way to go HAHA!!! BUT I'm curious which Kislev unit mods you think pair the best with your new classifications? I think if there were 3 unit mods and (very rougly) each of the 3 subfactions gets smth decent, then unit mods + this mod can work right?
Ideally, there would be more (any) Orthodoxy units to fit the People theme, but for now, they're the Ice Witch sub-faction. I'll try to make the Druzhina Enclave a hybrid Land/People faction, but hopefully they get another DLC so I can make the People sub-faction more unique.
I’ll give the Brotherhood the buildings from the People faction and move the attrition effect from the Druzhina to a building effect for Land factions.
I forgot to put it in the description, but the other main factions also don't belong to any sub-faction, but I did remove the forests chain from them. So now that building is exclusive to Land sub-factions and Ostankya.