Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Not sure how easy it would be, but throwing it out there if you were unaware.
Which dwarf factions do you think should be Innovation? I'm trying to limit Tradition and Innovation sub-factions to ones that live in their ancestral home. The rest are Expedition sub-factions.
And your English is perfectly fine.
I'm planning to rework the People sub-faction. Once I do that, I'll make Kostaltyn fall into that category and Boris and Katarina will be State factions. Ostankya already more or less matches what I have for Land factions, so no changes for her.
I haven’t looked at any unit mods specifically, but it should be fairly compatible. I mainly removed recruitment buildings for each sub faction, so as long as any new units follow the same logic as vanilla, it should be compatible. Let me know if there are any obvious issues (I.e. a mod adds an elite ungol cav unit, but Ungol factions can’t recruit it because they can’t build a T3 stable) and I’ll try to fix them.
Let me know your thoughts as you play through it. I’m always open to suggestions. In fact, I have a few user ideas to implement now after taking a break from modding over the Easter break