RimWorld
Medieval Things: Geysers
댓글 45
Spinecone 22시간 전 
Any news on if this works with 1.6, or whether the issues Kryth noticed have been fixed?
gamer9999 2025년 7월 16일 오전 7시 50분 
1.6 ?
Kryth 2025년 6월 26일 오전 8시 10분 
I also noticed how this mod doesnt add in recipes from other mods that would be normally available in their vanilla variant, like I have VE Cooking and I cant bake with the Stonekettle, or make VE Armors chainmail and other recipes on the Stoneforge, but I can make VFE Medieval 2 weapons/armor. There is also the Charforge which has smelt, destroy, and burn options, but burn option doesnt work, you can set the bill for burn but it cant burn anything, destroy on the other hand works
Kryth 2025년 6월 25일 오전 8시 37분 
The Forge doesnt seem to work with the VFE medieval 2 linkables, or tool cabinet, is this intentional, seems like an oversight when you mentioned its compatible with it
det jo Lord flæskefar 2025년 6월 7일 오후 4시 13분 
It seems only the Simple Research Bench from Medieval Overhaul can research the project, and not the Advanced one for some reason
SSS-class Warlock 2025년 6월 2일 오전 2시 14분 
Hmm yeah I dunno why, but it's not available to be constructed for me, it just doesn't show up anywhere
Chimbo 2025년 5월 28일 오후 11시 27분 
Yeah, the vanilla expanded meals don't work either, I want to bake things in my badass brick oven! Absolutely love the mod otherwise.
adam110902 2025년 5월 28일 오후 1시 08분 
also "big and small" large meals in the stonekettle
adam110902 2025년 5월 28일 오후 1시 06분 
it seems like the charforge and smokeforge arent inheriting recipes properly, vanilla expanded bronze as well as rimfactory materials coke coal recipes aren't avalible
Atlas 2025년 5월 19일 오후 8시 57분 
I was messing around with it for a bit, and it looks like, for me, the "TextureLoadingPatches" in Performance Fish's option seem to have an effect. When I turn off the "ModContentLoader_LoadTexture" and restart the game, then the Charforge is showing up again. I don't know why the other items/textures don't have that issue though. I don't know a ton about textures and masks though, tbh. I'll do some more digging and testing when I can!
Atlas 2025년 5월 19일 오후 8시 32분 
I am also having the issue with the Charforge's image not showing up. I was able to narrow down a mod called Performance Fish [github.com] (It is not on Steam, you have to download it directly from Github) causing it to disappear for the North and South Orientations (East/West worked fined.) When the mod is enabled, broken texture...when it isn't enabled...texture is fine. No errors show up, and the player log isn't really jumping out at me, so I don't know where to begin with trying to diagnose the issue, but I hope it helps you find it!
MaxMinerva 2025년 5월 16일 오후 4시 50분 
I tried doing a run where my tribe could only do research via Schematics and this was permanently unavailable due to it requiring a research bench on the map. Any chance that could be removed?
Aeromoto 2025년 5월 11일 오후 12시 08분 
Is there any way we could get the Smokeforge to pick up mod recipes that are added to the regular smithy?
dustin3667 2025년 5월 5일 오후 4시 29분 
Anybody have suggests to force pawns to use the psyfocus booster? When I have them meditate near it, they just “meditate at wall”. Also, can you hook more than one station to a geyser core? I wasn’t noticing the work speed bonus when I tried connecting a second station
biggusD 2025년 5월 4일 오후 7시 12분 
I still reproduce the invisible chargeforge issue.
Salvador  [작성자] 2025년 5월 3일 오전 2시 26분 
I wasn;t able to reproduce the issue with the chargeforge but I did see there was some issues with it's mask. I hope the changes I did for it fixed the issues.
Havelock Vetinari 2025년 5월 1일 오후 9시 13분 
absolutely incredible stuff, I've built a workshop entirely centered on this thing. I adore it.
That said, just to reiterate as others have said, for some reason the char forge is invisible unless rotated so the interaction spot is on the left. no graphics otherwise. it's rather odd. it still WORKS when it's invisible, I can click on it and colonists will use it. but it's invisible. odd stuff.
Anyway, brilliant mod, many thanks to you, for your first bit of work you really knocked it out of the park here.
Helios 2025년 4월 29일 오후 4시 11분 
Great mod!!! my only suggestion would be possible to adjust the graphics so that each of the working stations "fits" with the core if you put them on all 4 sides, as it stands it looks kinda strange right now.
Im BioShocked 2025년 4월 27일 오후 5시 58분 
My Charforge is also invisible
Salvador  [작성자] 2025년 4월 27일 오전 6시 55분 
Added the Psyfocus Booster. Provides a Big boost to psyfocus regen. Supports all mediation types. Requires Royalty DLC.
Salvador  [작성자] 2025년 4월 26일 오전 3시 22분 
@Emilie Sackenball, I looked into this. I am not able to reproduce this.
Emilie Sackenball 2025년 4월 22일 오전 8시 40분 
the concept is great and hopeful it uses eventual some type of pipes
The Charforge does not have graphics its a transparent or non existent sprite, its the only building with this problem
Salvador  [작성자] 2025년 4월 21일 오후 11시 10분 
@Latex Santa, I am not sure. You can try it using dev mode and just remove the mod if it doesnt work.
Bog 2025년 4월 21일 오후 9시 07분 
The Dawi support this :steamthumbsup:
2765690331aba 2025년 4월 21일 오후 7시 50분 
great mod, love it
Latex Santa 2025년 4월 21일 오전 2시 21분 
@Salvador
Is this mod compatible with Terraform Rimworld?
That mod has research that allows the player to build steam geysers.
Will the Geyser Core and Magicyte Harvester be compatible with built steam geysers?
cyu4770 2025년 4월 20일 오후 6시 20분 
thank you for this mod!! i was just thinking about how my medieval play through is struggling with regulating heat/the geysers and how i wish i had different work benches. amazing timing, thanks again!!
Maltesefalcon 2025년 4월 20일 오전 6시 49분 
Suggest: Allowing for piping to get that steam punk effect
Fiendix 2025년 4월 19일 오전 4시 48분 
@thesoupiest: What do you mean? it looks fine?
EruTheTeapot 2025년 4월 19일 오전 2시 32분 
Just as I was researching Steampower from The End Times Dwarfs, this mod pops up.. Checking it out soon as possible :)
Salvador  [작성자] 2025년 4월 18일 오후 11시 43분 
I see good ideas posted in the discussion , I was looking for more ways to give the geysers more strategic value. I will look into expanding this more.

@thesoupiest, good idea, I am not an artist, just a developer.

@Samuel_Bucher, all the work benches are designed to also work alone. When they do, they use wood for fuel.
thesoupiest 2025년 4월 18일 오전 10시 45분 
Adding this to my mod list as soon as there's a retexture
zanaikin 2025년 4월 18일 오전 4시 33분 
This is amazing. Being able to take advantage of geysers is something medieval runs have been missing for a long time!

A suggestion: have you considered also supporting Dubs Bad Hygiene? There's already a geothermal water heater in there, just need to update it with a graphic that matches this.
KillerWolf2022 2025년 4월 18일 오전 4시 22분 
@Sapphic completely agreed, though could the magicyte harvester be reworked into maybe an eltex or psycharge harvester with VPE?
verymulch 2025년 4월 17일 오후 4시 10분 
A good mod, I approve!
Samuel_Bucher 2025년 4월 17일 오후 3시 22분 
Why is it called a smokeforge if it uses steam?
Naturtok 2025년 4월 17일 오전 11시 51분 
Would be neat to have iron heat pipes or something (that can't be put underground) so you can have the geyser be at the center and have the stations fan out rather than be placed right next to it and allow you to create a steampunk looking foundry
homounicornio 2025년 4월 17일 오전 11시 25분 
This looks amazing!! I always love steampunk style/technology; this fits right in. It could be cool to have some sort of pipes or something to connect the workstations to the geyser. I always get them so far out of my colony/safe zones that it is almost a waste. Is that something that can be done?
Thale 2025년 4월 17일 오전 10시 35분 
I gave you a follow. Looking forward to anything new. I really like your first two.
Thale 2025년 4월 17일 오전 10시 34분 
If somebody actually did what Sapphic Eldritch Horror is suggesting I would be ALL OVER IT as would so many other people.
Most Definitely a Mimic 2025년 4월 17일 오전 7시 14분 
@Dragons I agree completely!! I have been wanting an Overhaul of mechs and stuff to just like turn them into Golem or Ancient Automatons then i don't have to turn off half the game for a medieval playthough.
Industrial? -> Why not Steam era?
Ultra/space - > Lets just call it Magitech age
Dragons 2025년 4월 17일 오전 4시 41분 
this is a *great* concept. it's always a shame that Medieval tech is always designed less interestingly than Industrial when late Medieval is the *perfect* time for cogs, gears and steam power. thanks for this :er_heart:
Salvador  [작성자] 2025년 4월 17일 오전 1시 05분 
Thanks for reporting this. Added a custom texture so no more dependency on Anomaly.
Stalinator9000 2025년 4월 17일 오전 12시 25분 
I do not have Anomaly, and when I click the magicyte harvester then I get an error because of the texture used for the eject button.
"Could not load UnityEngine.Texture2D at UI/Commands/EjectBioferrite in any active mod or in base resources."

Since Bioferrite is Anomaly specific then I would either put it as a dependency, or change the texture to something from baseline or from rimworld of magic (Since that mod is needed for this building to make sense)
Most Definitely a Mimic 2025년 4월 16일 오전 10시 27분 
YES! more!! I know this was an idea done ages ago i if i remember that I have always wanted continued.
A Forge option may be cool as well?