Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
That said, just to reiterate as others have said, for some reason the char forge is invisible unless rotated so the interaction spot is on the left. no graphics otherwise. it's rather odd. it still WORKS when it's invisible, I can click on it and colonists will use it. but it's invisible. odd stuff.
Anyway, brilliant mod, many thanks to you, for your first bit of work you really knocked it out of the park here.
The Charforge does not have graphics its a transparent or non existent sprite, its the only building with this problem
Is this mod compatible with Terraform Rimworld?
That mod has research that allows the player to build steam geysers.
Will the Geyser Core and Magicyte Harvester be compatible with built steam geysers?
@thesoupiest, good idea, I am not an artist, just a developer.
@Samuel_Bucher, all the work benches are designed to also work alone. When they do, they use wood for fuel.
A suggestion: have you considered also supporting Dubs Bad Hygiene? There's already a geothermal water heater in there, just need to update it with a graphic that matches this.
Industrial? -> Why not Steam era?
Ultra/space - > Lets just call it Magitech age
"Could not load UnityEngine.Texture2D at UI/Commands/EjectBioferrite in any active mod or in base resources."
Since Bioferrite is Anomaly specific then I would either put it as a dependency, or change the texture to something from baseline or from rimworld of magic (Since that mod is needed for this building to make sense)
A Forge option may be cool as well?