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Also pretty funny that WARC_E03 goes straight to WARC_E06 (though watery piping floods, like it's raining, when day breaks). Everything else about the accessible map works OK. Best of luck with the level- and region map-editing stuff (of note since Fetid Glen is an alternate version of Salination)!
There are some small bugs with Fetid Glen: going there via Salination makes a portal back that overlaps with the gate to Signal Spires, a diurnal Infant Centipede has the 0.3-length label instead of AlternateForm, and diving through the bottom of WARC_A06 softlocked me. Also, passing the hard-to-climb drop in Thermal Relay makes the warp two-way at Salination (but not Coral Caves-Turbulent Pump, surprisingly). Wonder if that and some WARC day/night label "discrepancies" are something you're rollin' with.
Still, I love how many Downpour creatures like Aquapedes, Yeeks, and Mother Spiders diversify the "gameplay design". And why do i imagine elite scavs jury-rigging thermal relay coils for electric spears :D
that is vanilla behaviour
after a certain point the game will always send you to outer rim, i am unsure of the requirements yet
what is that a reference to?
i tested a duplicate of the mod by uploading it privately and only changing the name and description and it uploaded just fine
so there goes my plan of pushing out a hotfix tonight!
i just don't like how they look and act
they make no sense for me
also wow din't know basilisks were like that
yeah blizzard lizards are poorly designed, but watcher qol fixes them to solve my issues with them at least (removing the wind entirely but keeping the laser). but kaeporo themself has stated repeatedly that they are an apex predator, so i changed the spawns to account for that.
basilisk lizards are just 100% poorly designed and still fundamentally broken (you can't tame them at all because they don't track sound sources like black lizards do), not to mention entirely unnecessary and overdesigned as shit. fetid glen has plenty of issues already, and black lizards need more attention anyway.
i would recommend either requesting an update or take down of the page if it displeases you enough
also yeah idk why the basilisks are the way they are, like why do they give the mushroom effect when close?
also screw Lazer lizards, kill them all
its not even that they are powerful, never had a problem with them because watcher can go invisible, they are just like the dumbest creature ever
(i had this opinion before even watching the htwo video as a played watcher day 1)
as Htwo said:
"Oh my god i hate the blizzard lizards, Im going to talk about it again, the blizzard lizards are SO DUMB! They make no sense biologically, they make no sense mechanically, they don't hunt anything, nothing hunts them, they just there, they just a guy in the world that shoots A LAZER BEA-!"
also yeah i made blizzard lizards less common cause they're turbo unbalanced without watcher qol and they're an apex predator creature anyway, so they should be rare to account for that. might make em more common though, depends on if i feel like working on this more
i'll get to fixing it in a bit
and i added very weak void distortion to fetid glen because i like how it looks and felt like it was a much nicer-looking alternative to the CosmeticRipple spam the region normally has for making the whole experience vaguely look like watcher is tripping out
WARC_F03 wasn't connected correctly, when you disconnected C09.
WARC_F03 : WARC_C09, WARC_F05 - C09 should be C03 then.
it was fine i guess
music was probably the best of the dlc though
the people who made watcher can't be real persons jesus christ
also wrayk said that verdant waterways is green because of algae or something, and then he didn't include plant objects to actually reflect that fact cause he didn't wanna put very much downpour content in the region
Verdant, next to Turbulent Pump, was my least favorite region before because it's green color scheme was boring and nonsense, just a series of rooms that are green for no reason. It didn't feel "verdant", just green. But this makes the place feel decayed, like it's covered in algae and humid enough to grow plantlife. Much more... "alive" than Vanilla.