Arma 3
Mad God - The Cycle
73 Comments
FairFuny 1 Aug @ 12:04pm 
Good job guys:humansteak:
RyanLam 1 Jul @ 9:24am 
Turns out MCC was being used in the testing to enable Zeus. That was the issue even though nearly all features were turned off. The irony is that all mods but that one was turned off. I'll have to do this myself next time. Sorry for the inconvenience.
WebKnight  [author] 30 Jun @ 1:49pm 
@RyanLam you are not running any medical mods right? Or any mods that can break respawns or anything like that?
MachoMain  [author] 30 Jun @ 1:48pm 
@RyanLam we never had any issues like that, and we rigorously tested the mission. Are you running just the required mods? Is there anymore info you can give us?
RyanLam 30 Jun @ 8:16am 
My group is having a problem with the respawns. If you get killed by a corrupted you instantly die when respawning. It really sucks to get half way through just to have one or more of our group get knocked out from the game permanently.
WebKnight  [author] 27 Jun @ 8:39am 
@lithium you dont need any dlcs to play it, you just need the mods
lithium 21 Jun @ 3:28am 
do you need all of the dlcs listed to play this mod?
MachoMain  [author] 2 Jun @ 1:45pm 
@Liberty_Valance there is no save system intentionally, and there is a respawn system. It's in the briefing. Read the description.
Liberty_Valance 2 Jun @ 12:30pm 
no save option and no respawn
MachoMain  [author] 31 May @ 2:58pm 
@Wade i won't promise anything but there are ops that both of us can feasibly turn into ws missions like mad god. We may or may not look into that for the future. But as of right now nothing is certain. As we're both caught up with other stuff like mods and irl stuff.
Wade 31 May @ 2:27pm 
if you and webknight made some sort of mission template that would be awesome but I know that's a very unlikely thing to happen
Wade 31 May @ 2:17pm 
@MachoMain I would try to make my own but I have no idea how to script in arma only how to make a good atmosphere, even then this mission is just really polished and doesn't even feel like it has that arma jank/bloat, almost like an entirely different game.
MachoMain  [author] 31 May @ 1:54pm 
@Wade most likely not, atleast not from me. I have 40k ops with a decent level of scripting like this, but i believe they are best left to just ops. Even though this scenario has alot of required mods, 40k can be a whole other beast.
Wade 31 May @ 1:53pm 
@MachoMain very good but maybe one day we could get a mission as good as this one but based in 40k
MachoMain  [author] 31 May @ 1:44pm 
@Wade there'll be a part 2 eventually, I won't give an ETA because frankly i don't know when i'll have the drive to work on it. But rest assured, it'll come
Wade 31 May @ 2:37am 
mission is the only reason why i'm playing arma again and i'm sad that there isn't more of it
War Is Peace 30 May @ 5:00am 
Fantastic scenario!
Dexyl 21 May @ 5:21pm 
SkyHighPurchase your ability to read the description is amazing
Skye 18 May @ 6:56pm 
Is this based on the Mad God movie?
One of the best experiences you can have in Arma 3 in 2025. Challenging, good replayability, fantastic atmosphere. The artillery not working on every house with a roof does suck, but I still found it a great addition.
Jamio 12 May @ 11:49am 
Challenging, cinematic, moody as hell, and really good fun.

Ignore the people complaining about the artillery - its obvious how to avoid it, and very forgiving.

10/10
Bubby.y 11 May @ 12:26am 
one of the most cinematic scenarios i have ever played i just finished it with a group of 5 on steel puppet. Can't wait for part II
Bubby.y 8 May @ 9:44pm 
liked and awarded great jobn
skoreboy 7 May @ 6:40pm 
Grimdark arma 3 before gta 6
Vortëx 4 May @ 3:42pm 
Just completed this scenario with a friend, completly feasible with two people.
Awesome job, loved the atmosphere ! :steamthumbsup:
Scream 4 May @ 10:28am 
two people impossible to do
[1er R.C.C] TheKillian 3 May @ 10:02am 
That mission was VERY COOL !!!
Thank you so much for making it, really loved the map, ambient and everything. But it's a bit punitive ofc, all my team loved it !!!

If you wanna watch our gameplay : https://youtu.be/AnUAlPz9C5c
Thanks you!ù Can't wait for the next one !!!
Mac 29 Apr @ 12:01am 
how do you get it to pop up on a dedicated server?
Blinerator 26 Apr @ 11:01pm 
After a walking head kills you, you always die when getting re-spawned, is this intentional?
The Real Big boss 25 Apr @ 8:43pm 
:steamthumbsdown:
JimmyTheEye 22 Apr @ 1:03pm 
@WebKnight much appreciated
WebKnight  [author] 22 Apr @ 11:47am 
@JimmyTheEye arty is frustrating, yeah, but with enough cover you will survive it. Try to always keep in mind the buildings with the roofs, and book it when you hear siren.
The song is called Rage from YouTube Audio Library: https://www.youtube.com/watch?v=YbahwKAWmGQ
JimmyTheEye 22 Apr @ 11:18am 
Great mission, top notch atmosphere but getting killed by artillery fire even when you are inside the building was super frustrating
Btw what's the name of the song when you start clearing up the fortress (big bastion before the last objective)?
A loving skeleton 22 Apr @ 9:06am 
I loved that film, Artist Phil Tippets magnum opus.
Luzpo 22 Apr @ 1:11am 
If i want to host this on a dedicated server what's the name i need to set for the files? can you please help me? im quite new to arma hosting
ABSOLUTE CINEMA
Havajos 21 Apr @ 11:13am 
Is there a way to save or swat unit in sp?
irratejon 21 Apr @ 10:24am 
What map is this?
Shinkiro 21 Apr @ 9:52am 
Базированная карта, как и в целом фильм
MachoMain  [author] 20 Apr @ 8:19pm 
@Luigi the magical dinosaur sort of, on and off really
Luigi the magical dinosaur 20 Apr @ 7:01pm 
if you dont mind me asking, is part 2 in the works already?
MachoMain  [author] 19 Apr @ 7:07pm 
@Commander Rex you need to find a building with a roof, everything you need to know is in the briefing
Commander Rex 19 Apr @ 7:02pm 
How the hell are you supposed to survive the artillery bombardment at the beginning?
Crowcus7X 19 Apr @ 3:56pm 
Love This!
MachoMain  [author] 18 Apr @ 11:49am 
@qWeR1111 no
qWeR1111 18 Apr @ 10:32am 
Do you have any plans to upload this custom medical system to the Workshop?
LilMagy 18 Apr @ 7:58am 
10 minutes in and I'm astonished by the atmosphere this must have taken a long ass time
WebKnight  [author] 17 Apr @ 10:38pm 
@TemporalandReaty would have to write down a script to make other explosives work on arty guns, a bit of oversight from us, but thats just how those guns are configed in Northen Fronts, cause we thought that we gave enough explosives during the beacon desctruction, we will update as soon as we can.
TemporalandReaty 17 Apr @ 8:53pm 
well shit, we tried the tin cans, and satchel charges.
Then we gave up and grabbed a flamethrower off a corpse and it worked

was like 35 min of experimentation at the end.
kjlouis151 17 Apr @ 8:48pm 
You are a very creative man