Arma 3
210 ratings
Mad God - The Cycle
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
Content Descriptors: General Mature Content, Frequent Violence or Gore
File Size
Posted
Updated
21.421 MB
16 Apr @ 4:30pm
24 Apr @ 5:56am
4 Change Notes ( view )

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Mad God - The Cycle

Description
Flesh seeks, hunger, clamor, wails, Satiated.

INFORMATION

About 3 years ago I made an op inspired by, and loosely based on the movie Mad God. Over the years I steadily improved and reworked it bit by bit. After I showed it to Webknight, he wanted me to turn it into a steam workshop mission. So for the last few days we've been working together to make that happen.

Things to know before playing:
  • Mission supports up to 10 players.
  • Please pay attention to briefing and read it carefully!
  • Mission has IN-BUILD CUSTOM MEDICAL SYSTEM AND AI, do not use other mods that can break those systems.
  • Mission is made for cooperative experience, but supports singleplayer. If you wanna play singleplayer, do not launch it through multiplayer lobby. You will also have two AI companions with you after you will leave hub area.
  • Mission is designed to be hard, but that dosen't mean it is inflexible. There is three difficulty options (Each difficulty has a unique ending), that you can choose after launching the mission. Select the one that fits your playstyle and player count.
  • All music in the mission is copyright free and is made by ESN Productions and WhiteBatAudio.

FUTURE Plans

We do have a part 2 planned, that will come sometime in the nearish future.

Recommended mods
Those are not required, but will enhance experience.
Death and Hit reactions
Project SFX
Simple Blood
TFAR
SIG Sounds
Animated Recoil


Credits

Macho - Mission itself, gameplay design, asthetic design, voice acting.
Webknight - All scripts and functions in mission, gameplay design, asthetic designs, voice acting. Without him this would have never happened.
EpikBerm - Voice acting, Screenshots, Clips
Elliot740, Phenosi - Pictures and posters
Summer & Winter Scarabs - Clips

Playtesters - Summer & Winter Scarabs, EpikBerm, Skipper, SPAM, Elliot740, Nucle, Starleech, Metro, Adapterus, The Paramedic, Voider, Sygor
73 Comments
FairFuny 1 Aug @ 12:04pm 
Good job guys:humansteak:
RyanLam 1 Jul @ 9:24am 
Turns out MCC was being used in the testing to enable Zeus. That was the issue even though nearly all features were turned off. The irony is that all mods but that one was turned off. I'll have to do this myself next time. Sorry for the inconvenience.
WebKnight  [author] 30 Jun @ 1:49pm 
@RyanLam you are not running any medical mods right? Or any mods that can break respawns or anything like that?
MachoMain  [author] 30 Jun @ 1:48pm 
@RyanLam we never had any issues like that, and we rigorously tested the mission. Are you running just the required mods? Is there anymore info you can give us?
RyanLam 30 Jun @ 8:16am 
My group is having a problem with the respawns. If you get killed by a corrupted you instantly die when respawning. It really sucks to get half way through just to have one or more of our group get knocked out from the game permanently.
WebKnight  [author] 27 Jun @ 8:39am 
@lithium you dont need any dlcs to play it, you just need the mods
lithium 21 Jun @ 3:28am 
do you need all of the dlcs listed to play this mod?
MachoMain  [author] 2 Jun @ 1:45pm 
@Liberty_Valance there is no save system intentionally, and there is a respawn system. It's in the briefing. Read the description.
Liberty_Valance 2 Jun @ 12:30pm 
no save option and no respawn
MachoMain  [author] 31 May @ 2:58pm 
@Wade i won't promise anything but there are ops that both of us can feasibly turn into ws missions like mad god. We may or may not look into that for the future. But as of right now nothing is certain. As we're both caught up with other stuff like mods and irl stuff.