Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Plasma Weapons Redux
26 Comments
Чвк Урурур 5 Aug @ 3:25am 
I understand that, but I thought it would fit well into your mod. I wanted to suggest adding plasma mines that open up and temporarily deal area damage upon activation, then dissipate.
RustyDios  [author] 5 Aug @ 2:30am 
Suggestions are best served to the Cosmoterr Discord in the modding thread, where many more modders will get eyes on the suggestion.
Чвк Урурур 5 Aug @ 2:16am 
Can I suggest an idea for a mod? I just thought it might fit well into this mod
Чвк Урурур 2 Aug @ 11:45am 
I heard you, thank you for taking the time to respond. I will be waiting for further updates, and I wish you a good day.
RustyDios  [author] 2 Aug @ 10:03am 
There is a plan to update the mod for overclocking, new fire mechanics, thermal shots and stuff.

A few things are holding me back on this right now though;
1) it's school holidays, I have 3 teenage kids, and a very hectic busy/full summer schedule
2) I have a lot of mods that also need updating, and this one being one of the most complex is getting saved 'for last'
3) I need some experience playing with Meltdown and overclocks to see what might be possible for these.
Чвк Урурур 2 Aug @ 2:07am 
Is there any plan to add overclocking mechanics to existing weapons in the near future?

I really like this simple modification, but it gets lost in the present tense among the enhanced weapons. I would like to see alternative types of fire vision.
CMDR_Remus 31 Jul @ 5:11pm 
Thanks for your hard work there @RustyDios. We appreciate ya.
Salty Biscuit 31 Jul @ 12:29pm 
tyvm :steamhappy:
RustyDios  [author] 31 Jul @ 11:17am 
I know.. got a busy summer but working on MELTDOWN updates as fast as I can
Salty Biscuit 31 Jul @ 7:18am 
update needed
. 21 Jul @ 6:00am 
I'm writing questions in both mods because both have this error. I have an updated version, not a beta. and I'll check the log for more information, thank you. (I'm using a translator)
RustyDios  [author] 21 Jul @ 5:42am 
If you only have one of the plasma weapon mods active.. why are you asking the same questions in both of them, it's confusing.....

Yes, other mods could also give the error. Without the full log or full error report or full modlist it can be any number of things. The simply answer is you have two things adding the same 'key' name of Consumer to one part

Is your Cosmoteer and mods up to date? are you using any of the beta/preview/testing versions of Cosmoteer?
. 21 Jul @ 4:41am 
can other mods affect the error?
. 21 Jul @ 4:38am 
i has only one active mod
RustyDios  [author] 20 Jul @ 7:14am 
You can't run both mods (this and the original) at the same time
. 20 Jul @ 6:58am 
if you change the type of rocket to plasma: error: System.ArgumentException: An item with the same key has already been added. Key: Consumer
TDB-DARK 2 Jul @ 8:56am 
yes i was running the original one
but not any more thanks for help
RustyDios  [author] 29 Jun @ 3:51am 
See Known Issues (I suspect you are running the original mod as well ?)
TDB-DARK 28 Jun @ 6:28am 
your mod broke this is from error code "Duplicate resource ID 'missile_part_plasma'.
drahrkendragon 17 Jun @ 11:50am 
Nice, bro, very nice, this mod looks cool hehehe
RustyDios  [author] 12 May @ 10:26am 
Yeah, when "Meltdown" releases fully this mod will get an overhaul/balance/mechanics pass.

I don't want to do anything with it yet until the Meltdown update is fully stable released though.
I'm looking forward to the possibilities!
Gonb 12 May @ 10:12am 
with the new heat mechanics this mod has an opportunity you cannot let pass
RustyDios  [author] 22 Apr @ 11:49pm 
Good spot!
When 'not powered' it should look like a glass bubble, you can see this when constructing a missile too, and is the same way that EMP's handle it.

I've fixed it so that when the factory is powered on or idle the sphere is illuminated.
Scientistknight 22 Apr @ 10:49pm 
If I didn't know better, everything but the missile factory could've easily passed as part of the vanilla game. In other words, this mod looks utterly amazing!

(The only reason why the missile factory wouldn't have is the tiny missile icon in what looks like a glass bubble; that just feels a little weird to me. Swap that for the animated plasma/electricity circle on the missile and it would be perfect, in my opinion.)
Gebibaboy 21 Apr @ 6:56pm 
Amazing! :morko::morko::morko:
noranite 19 Apr @ 10:44am 
A hidden gem