Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Plasma Weapons Redux
   
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Tags: Mods
File Size
Posted
Updated
18.431 MB
18 Apr @ 11:28pm
1 May @ 7:21am
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Plasma Weapons Redux

Description
What is this?
This is a prototype, that adds plasma based weaponry.
Plasma Weapons are energy based incendiary weapons that mainly ignite ships.

This 'redux' version was heavily inspired by this original Plasma Weaponry mod by XDERP7 and was released with his permission.

Features
The current items include:
  • Plasma Blaster Small: a plasma based weapon with decent penetration. Useless vs shields.
  • Plasma Blaster Large: a plasma based weapon with great penetration. Can penetrate shields.
  • Plasma Missile: a missile that deals moderate damage and ignites a large area.
  • Plasma Missile Factory: a factory to produce plasma missile parts from iron and carbon.

The factory draws inspiration from my Standardised 4x4 Factories mod.

All new sprites kit-bashed from existing game assets following the inspiration set out in the original mod.

The parts have tech purchase options for both Career and Build-and-Battle modes.
In career mode NPC ships and stations should stock and trade the plasma missile parts, although no enemy ships will be utilising the new weapons ... maybe one day some ships can be added.

Known Issues
Some key names might be duplicated in this version from the original.
For example, the missile toggle selection is still option 69.
-- For the above reasons it might not work alongside the original (I didn't test !)

This version can NOT be used to auto-replace parts from the original mod.

Balance concerns are always a thing, feel free to make comments and suggestions!

Credits
Many thanks to XDERP7 for the original inspiration.

~ Enjoy !! and please buy me a Cuppa Tea[buymeacoffee.com].
26 Comments
Чвк Урурур 5 Aug @ 3:25am 
I understand that, but I thought it would fit well into your mod. I wanted to suggest adding plasma mines that open up and temporarily deal area damage upon activation, then dissipate.
RustyDios  [author] 5 Aug @ 2:30am 
Suggestions are best served to the Cosmoterr Discord in the modding thread, where many more modders will get eyes on the suggestion.
Чвк Урурур 5 Aug @ 2:16am 
Can I suggest an idea for a mod? I just thought it might fit well into this mod
Чвк Урурур 2 Aug @ 11:45am 
I heard you, thank you for taking the time to respond. I will be waiting for further updates, and I wish you a good day.
RustyDios  [author] 2 Aug @ 10:03am 
There is a plan to update the mod for overclocking, new fire mechanics, thermal shots and stuff.

A few things are holding me back on this right now though;
1) it's school holidays, I have 3 teenage kids, and a very hectic busy/full summer schedule
2) I have a lot of mods that also need updating, and this one being one of the most complex is getting saved 'for last'
3) I need some experience playing with Meltdown and overclocks to see what might be possible for these.
Чвк Урурур 2 Aug @ 2:07am 
Is there any plan to add overclocking mechanics to existing weapons in the near future?

I really like this simple modification, but it gets lost in the present tense among the enhanced weapons. I would like to see alternative types of fire vision.
CMDR_Remus 31 Jul @ 5:11pm 
Thanks for your hard work there @RustyDios. We appreciate ya.
Salty Biscuit 31 Jul @ 12:29pm 
tyvm :steamhappy:
RustyDios  [author] 31 Jul @ 11:17am 
I know.. got a busy summer but working on MELTDOWN updates as fast as I can
Salty Biscuit 31 Jul @ 7:18am 
update needed