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I do agree that this mod has the potential to be crazy OP if you stack the buffs, and you are correct, some of the abilities lack a drawback as they were intended to be used against very strong enemies (IE V.O.I.D, Kraltech).
I might release an optional patch that you can subscribe to which would make these abilities less insane for vanilla threats should more people request for it.
I am currently on 1.5 but it had been a while since i used it so maybe it was updated and i didn't realize.
You can limit it to a self cast by giving that as a rule for yourself, giving a repeat buff sounds interesting though.
Mitosis does copy your xenotype/genes and age, maybe steam didn't update your files fully? Which version are you running on, 1.5 or 1.6?
The mod is only 6mb which is very small in itself.
@Lambda That wouldn't be possible, this relies on the DLC to work
Good catch, I added the 0% chance to cast to the item instead of the ability
Reworked ability:
Mitosis: Changed from a self cast to a targeted cast, additionally made it so Mitosis now actually clones a pawn rather than summoning a random one.
New Abilities:
T6:
Anomalous Sustenance:
Shape a fleshmass meat node which feeds off psychic energy directly inside of the target, this node will feed the target and negate their need to eat.
T7:
Organ Mutation:
Alters a random organ within the target to turn it into its fleshmass counterpart. The process will induce blood loss in the target.
Form Super Flesh Hive:
Use biomass located in the deep layers of the Rim to form a hive of Bulbfreaks.
It was just strange when a women popped out of my main character that was the mother to a faction leader I never met and the sister of a dead dude
I'll keep searching for a way to have em show up there but you can use rimhud to set the doctor care from there as a solution for the time being.
As for the meat node I'll keep it as is, I don't feel like it'd be worth the micromanagement for what they do.
Example: the ability to make corpses into flesh golems or tentacle abilities or a settler having the ability to modify the body to include fleshy parts for settlers? it's worth dreaming
Would it be possible to make it so they spawn with that preset already? Or maybe change it to the Ghouls or Entities preset.
Preferably Ghouls cause if I ever get any I could just change it for them once, and Entities' preset affects the captured ones which I get more frequently.
@Ein
That's how creature generation works for the game, nothing I can do as far as i'm aware.