RimWorld

RimWorld

185 ratings
VPE - Fleshshaper
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Mod, 1.5, 1.6
File Size
Posted
Updated
6.090 MB
19 Apr @ 5:51am
3 Jul @ 4:15am
8 Change Notes ( view )
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VPE - Fleshshaper

In 1 collection by Sentinel
Too many VPE Paths.
11 items
Description
Manipulate the flesh to form a hive and enhance yourself.

Psycasts:

T1:

Form Flesh Wall: Use biomass located in the deep layers of the Rim to form a wall made of flesh.

T2:

Form Fleshbulb: Use biomass located in the deep layers of the Rim to form a bioluminescent node of flesh.

T3:

Regenerative Mutation: Mutate the flesh inside of the target to grant them a slow regenerative capability.

T4:

Form Harbinger Tree: Gather biomass and shape it into an Harbinger tree.

Form Flesh Hive: Use biomass located in the deep layers of the Rim to form a hive of flesh creatures.

Form Fleshmass Spitter: Use biomass located in the underground layer of the rim to form a Fleshmass Spitter for the colony.

T5:

Summon Fleshmass Regenerator: Gather biomass and shape it into a mini-heart, the heart can be consumed to obtain enhanced regeneration for a day.

Form Fleshmass Meat Node: Shape the local biomass into a node of flesh which will spew out twisted meat every 3 days.

T6:

Mitosis: Separate the target humanoid into two entities of identical composition.

Anomalous Sustenance:
Shape a fleshmass meat node which feeds off psychic energy directly inside of the target, this node will feed the target and negate their need to eat.


T7:

Organ Mutation: Alters a random organ within the target to turn it into its fleshmass counterpart. The process will induce blood loss in the target.

Form Super Flesh Hive: Use biomass located in the deep layers of the Rim to form a hive of Bulbfreaks.

This tree can be found in the "Misc" tab and is CE compatible.
Popular Discussions View All (1)
0
5 minutes ago
This mod is OP, you should try it
Rook
86 Comments
Eugene Hoverhand 11 Jul @ 6:36am 
I love this mod in theory and tested it out. Generating twisted meat from nothing and deleting the hunger need is too OP. The fleshmass meat node needs to accept some kind of balanced input or at least work somewhat like a larger harbinger tree. Deleting the hunger need needs to have a downside just as serious as installing a nuclear stomach or the cast should simply reduce hunger rate temporarily. I am happy to report that mitosis cannot be exploited to duplicate installed bionics.
Varulv16 10 Jul @ 10:46am 
YO flesh ship lets go thank you so much for updating it to 1.6 so quickly!
Mirko 4 Jul @ 3:58pm 
@Sentinel

I am currently on 1.5 but it had been a while since i used it so maybe it was updated and i didn't realize.
Sentinel  [author] 4 Jul @ 12:20pm 
@Mirko

You can limit it to a self cast by giving that as a rule for yourself, giving a repeat buff sounds interesting though.

Mitosis does copy your xenotype/genes and age, maybe steam didn't update your files fully? Which version are you running on, 1.5 or 1.6?
Mirko 4 Jul @ 11:37am 
Gonna be hones. Love the powers, but sustenance and regeneration are a bit op when you cast them on all your pawns. would suggest limiting them to self cast and maybe give a buff when repeated casting. Mitosis was a bit crap when i used it, it only made baseliners and having them be older than the caster is a bit immersion breaking.
Sentinel  [author] 3 Jul @ 6:16pm 
@Corvus .dds textures are included in the mod's files, they help loading by skipping the conversion process at the cost of taking more space.

The mod is only 6mb which is very small in itself.
Corvus 3 Jul @ 6:11pm 
How come the file size is so large?
Sentinel  [author] 3 Jul @ 4:21am 
Update: 1.6 port

@Lambda That wouldn't be possible, this relies on the DLC to work
Lambda 30 Jun @ 10:31am 
Is there a chance we could get a non-anomaly version?