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报告翻译问题
Broke messages in2 parts because of STEAM's character limit btw. X3
I would like 2 see a mar smarter Civ AI dats in no team group, the Civ AI npc will run away if their spooked or sees a player with a weapon in their hand dats not part of GMod's basic weapons of "Physics Gun", "Tool Gun", "Medkit", and "Fist". :3
Also if Civ AI is attacked with GMod's "Fist" weapon dan they will start fighting back with their own fists until they reach like 10 or 20% HP then starts running away. >w>
4 the Com AI type, I would like see it chase player at distance of 30 or 50m and if player runs out of its range it will still keep running ind at direction 4 a few mar seconds be4 stopping and standing 4 like 3~5seconds then return 2 the place where it was originally at. :3
Also if the Com AI npc runs over a weapon, check if weapon's ammo is above 20%, if so then it will pick dat weapon up and start using it, if the current weapon's range is shorter dan the current pivcked up weapon, or if current weapon is out of bullets(which the Com AI npc should drop empty weapons btw), or no weapon being used. ^w^
[PANIC ++] lua/autorun/server/sv_npc_panic.lua:371: attempt to index global 'self' (a nil value)
1. v - lua/autorun/server/sv_npc_panic.lua:371
2. unknown - lua/includes/modules/hook.lua:102
P.s
I had to split the messages into two parts. Since Steam has a character limit of 1000.
1. During panic events, NPC voicelines can get mixed up — for example, a female NPC might scream with a male voice.
2. NPCs usually hide and retreat in response to threats like explosions and gunfire. They’re very reluctant to counterattack or fight back.
I have an idea on how to improve the mod:
The larger the group of NPCs — for example, Rebels — the less they panic and the more aggressively they fight.
However, when they witness one of their teammates dying, there should be a % chance that X% of the remaining Rebels will decide to retreat from the battlefield (temporarily). If the player dies, the chance of the Rebels retreating or becoming demoralized should increase.
local runPos = npc:GetPos() + Vector(math.random(-1000, 1000),)
1. v - lua/autorun/server/sv_npc_panic.lua:371
2. unknown - lua/includes/modules/hook.lua:102 Its like everything can speak.
Regarding your second question, this mod is solely developed by me, not by AI.
I'm just curious, that's all.