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Also, void creatures? Would love to have pets that survive space
@Mr.Moo any damage to it will awaken the dormant burrow
A belly is what you get if you eat too many cookies every other day, sweetheart.
Also:
You better hope Hasbro/Wizards of the Coast dont claim your Not-an-Owlbear xD
I wont be the one to rat you out though.
Error in Dark Ages : Beasts and Monsters, assembly name: BestiaryGoldilox, method: IncidentWorker_GoldiloxPasses:TryExecuteWorker, exception: System.MissingMethodException: Method not found: Verse.Pawn Verse.PawnGenerator.GeneratePawn(Verse.PawnKindDef,RimWorld.Faction)
[Ref F1529C35]
[code]
Error in Dark Ages : Beasts and Monsters, assembly name: BestiaryGoldilox, method: IncidentWorker_GoldiloxPasses:TryExecuteWorker, exception: System.MissingMethodException: Method not found: Verse.Pawn Verse.PawnGenerator.GeneratePawn(Verse.PawnKindDef,RimWorld.Faction)
[/code]
The mod appears to be calling an outdated method signature for PawnGenerator.GeneratePawn (according to Claude Opus 4 log analysis). I'm running RimWorld 1.6.4523 with the latest version of the mod.
Has anyone else encountered this? The game still loads, but I'm concerned the Goldilox event might not fire properly. My mod list is quite extensive, so it could be a conflict, but wanted to report it in case others are experiencing the same issue.
Thanks for the great mod - looking forward to trying it out!
They fit so well into any setting honestly, and the designs are exquisite.
This will quite literally never leave my load order.
My Gravship colony was saved from starvation and freezing thanks to the bearded trolls appearing
I liked it so much that I started trying to create new animals based on your mod's narrative. If you're interested, send me a message. It would be great to share some ideas with you.
Also, there's a stray lowercase "i" as a single word on line 144 while you're in there. Thanks for the awesome mod!
Cheers!
@Quilava Yep, the only one i forgot to add giddy up graphics for is the crestel, but you can still mount him.
@Joomin You can already mount the imperial hound.
Just as an FYI I've added a compatibility patch that allows for riding w/ Giddy Up 2 for Imperial Red hounds.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3524922584
@skeranda The mod cherry picker would be my own guess if you want to remove specific parts of any mod.
@friendlyBard That'd be custom code, and quite niche so not really
@condottiere I'll make a fix on the leather upon dropping the 1.6 update, i wonder why i even changed the value in the first place, and thanks !
Using OP weapon mods with 10-20+ DPS normal quality and no ammo mod would make this trivial. I'm using weapon mods with 6-12 DPS normal quality, making it really hard even with excellent/masterwork quality.
I like the balance as is. Hasn't become a boring comp stomp yet even at my mid-late game stage with nearly $1M colony wealth. Troll meat and leather are a good pay-off for the challenge. I haven't even found most of the other content yet. :D
The awoken burrow was a bit of a surprise. :D
I think 100% difficulty without my hard mods, this would be tough but winnable without save scumming.
Definitely not safe for players who like to RP cozy colonies. My base was HEAVILY fortified for 200% raids with multi-layer walls, choke points, etc. No kill box b/c raids (and trolls) inevitably overwhelm that single point of failure.
Lower storyteller difficulty to half normal pref while a burrow is present. This way, you can nerf to suit. If the mod is otherwise intended to fit "nice" vanilla balance, my vote is halve spawn rate but keep regen rate. As-is, it's fun but very combat-intensive.
25 tribal/industrial pawns with skills 9-16 and lots of plasteel armor, $800K colony. had a dormant burrow for 3+ years that woke up. Spewed out 40+ trolls per cycle. Despite luckily catching the spawn instantly, in 1 day of fighting, I racked up 170+ trolls. Resorted to save scumming after multiple wipes. Finally mostly survived by rushing the burrow and aggressively micro-ing finishing downed trolls to prevent regen, before running out of ammo.
Really hard, but super rewarding in the end thansk to save scum cheese. XD All trolls are in my freezer now, and my surviving pawns will eat well. Truly an encounter worthy of Beowulf.