RimWorld

RimWorld

1,262 ratings
Dark Ages : Beasts and Monsters
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Mod, 1.5, 1.6
File Size
Posted
Updated
6.618 MB
28 Apr @ 10:05am
14 Jul @ 4:49am
18 Change Notes ( view )

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Dark Ages : Beasts and Monsters

Description


A new entry of the Dark Ages series inspired by medieval fantasy, folklores and tales in order to bring you new creatures to populate the lands of the rim. I have tried to make them fit amongst other vanilla-like animals to the best of my abilities and i certainly hope that you will enjoy them.

This mod has been partially tested in a proper playthrough, so some stats may be off, some critters might be underpowered. Let me know in the comments if you find something that i may have missed.

Consider liking and subscribing, it helps me grow and is really appreciated!



















Q: Can you add this mod in a non-medieval playthrough ?
A: Of course, they'll just be a bit less threatening. But nothing is tech restricted.

Q: Can i add it in my current game ?
A: Yes, the only thing that may have some issues is the trolls. But it won't break any save nor would it be very problematic.

Q: Will you add more to the mod ?
A: Yes, in time.

Q: How can i properly report an issue ?
A: Be sure to explain what happened properly and send a log.

Q: Why is there an owlbear and why is it named taraal here ?
A: It is a re-used asset from past-me as i didn't really want to leave it in the dust, however i didn't really feel like giving it the D&D name so i went for this. (Don't sue me Wizard of the coast)








Sir Van for most of the art, concepts and such
RedMattis & Alite for the big bulk of the c# invovled.
Elseud for the peer-reviewing of most descriptions as well as some help on the c#.
Visandar for several sketches as well as some of the designs re-used in this mod.
Sovereign for helping out for the crestel sounds extraction.
You for reading all of that, be sure to give the others above some love !

And hopefully i did not miss anyone.

Crestel sounds are owned by CD Projekt RED and i do not claim any sort of ownership over them.


Mods used in the preview

Medieval Overhaul
Regrowth Retextures
Rebuild: Doors and corners
Clean Textures

[ko-fi.com]

This mod is distributed under Creative Commons Attribution 4.0 International, which means that you can use and modify this mod as long as you credit me and others who worked on it.

Rimworld is owned by Tynan Sylvester
Popular Discussions View All (2)
46
12 hours ago
PINNED: Suggestions
Sir Van
1
4 May @ 2:07pm
Excellent mod
perl
186 Comments
Bee 21 Jul @ 9:42pm 
"[MVCF] Found pawn DA_Phrak64801 with native ranged verbs while that feature is not enabled. Enabling now. This is not recommended. Contact the author of Dark Ages : Beasts and Monsters and ask them to add a MVCF.ModDef." I this is an error with Vanilla Expanded Framework. I'm uncertain if this is a my computer issue or a mod issue. I just thought I should report it in case other people have the same issue. Mods works fine besides this error, awesome art!
WaKKO151 21 Jul @ 4:33am 
@salvador sounds like you can learn about the new things you add and prepare accordingly.
Salvador 20 Jul @ 1:35pm 
Need the option to disable certain creatures. Some of these are pretty strong and can run down your colonists very easily before the rest can come to help. The Taraal for example can easily hunt a colonist down early game. Would be great to disable ones like this one.
Wodalrich 19 Jul @ 8:40am 
Its "appearance belies", not "apperence bellies" xD other than that, this looks very cool.

A belly is what you get if you eat too many cookies every other day, sweetheart.

Also:

You better hope Hasbro/Wizards of the Coast dont claim your Not-an-Owlbear xD

I wont be the one to rat you out though.
Soule 18 Jul @ 10:44pm 
Hi, I'm getting an error too,

Error in Dark Ages : Beasts and Monsters, assembly name: BestiaryGoldilox, method: IncidentWorker_GoldiloxPasses:TryExecuteWorker, exception: System.MissingMethodException: Method not found: Verse.Pawn Verse.PawnGenerator.GeneratePawn(Verse.PawnKindDef,RimWorld.Faction)
[Ref F1529C35]
Sir Van  [author] 18 Jul @ 3:31pm 
@itsreallywillie Yeah it is seemingly the same error as Kaden Ha, i'll check up with the person who set up the event.
itsreallywillie 18 Jul @ 12:56pm 
Hi, I'm getting an error in my log related to the Goldilox event:

[code]
Error in Dark Ages : Beasts and Monsters, assembly name: BestiaryGoldilox, method: IncidentWorker_GoldiloxPasses:TryExecuteWorker, exception: System.MissingMethodException: Method not found: Verse.Pawn Verse.PawnGenerator.GeneratePawn(Verse.PawnKindDef,RimWorld.Faction)
[/code]

The mod appears to be calling an outdated method signature for PawnGenerator.GeneratePawn (according to Claude Opus 4 log analysis). I'm running RimWorld 1.6.4523 with the latest version of the mod.

Has anyone else encountered this? The game still loads, but I'm concerned the Goldilox event might not fire properly. My mod list is quite extensive, so it could be a conflict, but wanted to report it in case others are experiencing the same issue.

Thanks for the great mod - looking forward to trying it out!
Sir Van  [author] 18 Jul @ 4:04am 
@Boadacious Cowboy Troll meat taste good. They grant an extra mood buff to any meal containing said meat and have a lesser debuff when eaten raw
Bodacious Cowboy 17 Jul @ 5:37pm 
Does the troll meat have any special use?
Morbster 17 Jul @ 5:14pm 
Insanely well made creature mod.

They fit so well into any setting honestly, and the designs are exquisite.

This will quite literally never leave my load order.