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-More checkpoints, and checkpoints don't give up trying to save. So it's a little random where you get a checkpoint but you get more of them. Hopefully you don't get soft-locked.
-Subway floor now less slippery
-A little less enemies here and there
-Other minor things like some more equipment in the park.
Seriously, the raw game play was VERY good.
Keep it up dude. I look forward to your next mission!
My only issue is that some of the checkpoints are pretty far apart so I can die and get sent back like 10 minutes, like the garage with the Hunters that open one by one
@Little7om Wow, that some detailed feedback.
@altis :D
@Raptor762 Sounds like a minor skill issue..
but why you're still using my old vk78 animation🥲
3. Right when you get off of the moving platform, the hostage marines aren't seemingly able to free themselves until you get close to the next enemy encounter. This makes it nearly impossible for strategic equipment-swapping with the marines before the next firefight. I would recommend freeing the marines as soon as the player steps off of the platform.
4. On the big elevator, not all of the marines get on the elevator until it starts going down. Eventually, they will jump down when the elevator gets low enough. This can become an issue if marines are driving a vehicle like the warthog and decide not to immediately enter the elevator.
5. I recommend touching up the scarab arena at the end a bit. The setup is really cool since you are fighting a scarab uphill, however taking down the scarab is pretty easy since at that point you are likely equipped with some heavy vehicles.
I've played this a few times already because I've had a lot of fun with it. Just to give some constructive criticism, there are a few things I think would help getting touched up:
1. At the start, if you get the warthog, the rest of the marines just follow on foot and ignore the mongoose. This isn't too big of a deal, because you can go in and clear the big enemies and later the marines on foot can clear the stragglers when they catch up.
2. On the moving platform, power-ups like weapons and equipment slide to the back of the platform while it's moving, which can make resource management difficult during that section.
I'll have an update soon that fixes a few of the easier-to-fix things people have told me about.
@DunkSau :D
needs some polish in terms of more music cues and footsteps on the floors inside the base, but all the encounters were really fun and the tram section was a really cool addition.
vk-78 RPA60
spectre - Vuthakral
ODST Uberchassis - SpartanTanner
Kestrel - J-S
Various textures - Yughues
Stanchion - Rejected Shotgun