Halo: The Master Chief Collection

Halo: The Master Chief Collection

HouseCleaning (Original Campaign Mission)
38 Comments
Burner 6 Aug @ 7:08am 
One of the best campaings :steamthumbsup: 9/10 Only because there is not footsteps sound
WayWardSon1997 4 Aug @ 10:00am 
peak map would donate for more cool maps like these ^^
Albotoff 30 Jul @ 6:22am 
This is one of the most unique custom levels I have played in recent memory. while it lacks in quality it makes up for it with really interesting mechanics I enjoyed the time spent playing though this mod. the elevator fight was entertaining the tram ride was a really cool concept and it worked way better than I thought it would in fact I even managed to stock up on supplies on the tram just by swapping weapons/equipment to move them on the tram to better prepare for fights ahead all of the vehicles felt new and original the plasma turret warthog was cool and the warthog tank hybrid was awesome I have played this campaign on legendary on my first playthrough for a little challenge and it was worth it. The only complaints I would have is the lack of music and ambiance and the npcs are don't do anything while in a vehicle other than that I give this mod a 8.5/10
GreyWolf 29 Jul @ 7:24pm 
i gotta say i really liked this. the design was great. it could use more ambiance or music and maybe a wee bit lower volume on the voiceover but otherwise it was fantastic. kind of reminded me of half life in sections.
Tytugg  [author] 29 Jul @ 3:47pm 
[h1]Update[/h1]
-More checkpoints, and checkpoints don't give up trying to save. So it's a little random where you get a checkpoint but you get more of them. Hopefully you don't get soft-locked.
-Subway floor now less slippery
-A little less enemies here and there
-Other minor things like some more equipment in the park.
Bruurbs 29 Jul @ 12:34pm 
I wasn't feeling it at first, but eventually it got spectacular. I hate the use of AI art, but the level itself is probably the best Halo 3 experience I've ever had in terms of the base gameplay and certainly in terms of level design. Superb, very Half-Life, great setpieces, great combat encounters. Largely great!
$P!TMyKidsOut 💦 29 Jul @ 5:40am 
Level design is giving real CE and Half Life 1 vibes.
$P!TMyKidsOut 💦 29 Jul @ 5:16am 
Allies driving seem to have pathfinding issues, leading them to drive off a cliff lmao.
$P!TMyKidsOut 💦 29 Jul @ 5:10am 
Allies do not take nearby vehicles nor do they seem to fire covenant weapons.
icehorse 29 Jul @ 2:16am 
Fav custom campaign so far, but simultaneously never thought I'd be seeing AI art in a game that's over 18 years old now, it's kinda weird but I appreciate the touch of trying to add some paintings into the game. Fortunately never really got lost, so that was a plus. Legendary was challenging but rewarding.
Celty 29 Jul @ 1:54am 
pretty good campaign but these comments are right, needs more checkpoints
ImperiledMammal 28 Jul @ 5:53am 
i had some good fun with this mission, looking forward to more
A Natural Formation 27 Jul @ 10:24pm 
Exceptional mod! Usually a great mod might have 1 unique, innovative thing I've never seen done before. This mod had 3! I won't spoil them. Only criticism I have is the environment art and textures. I could be wrong, but a higher res street texture could go a long way. Length of the mod is seriously impressive too, has the gameplay of at least 2 regular Halo 3 missions in one. Great work and please make more!
Haydn 27 Jul @ 6:03pm 
Amazing mod, keep up the good work!
Crafter Ricardo 27 Jul @ 9:54am 
Needs more checkpoints
Cyanin 26 Jul @ 7:06pm 
Checkpoints need to be better
Beepmoo (milk fan) 26 Jul @ 5:56pm 
Not bad but are checkpoints in this broken? I got sent back after entering the tunnel to the start of the first vehicle section. dunno if its me or the game or what but usually when all the enemies are gone you get a checkpoint so I'm confused.
tunnellord1337 26 Jul @ 1:25pm 
However, a few more checkpoints would be nice.
tunnellord1337 26 Jul @ 1:22pm 
So I played on heroic and it played very well. The 3D art wasn't the best, but the level and encounter design was on point! Nowadays I usually fall asleep playing halo 3's official levels since I've played them so many times. However, I never once was bored at any point during this campaign. Those encounters were great and the arenas were these fights took place in were fun to play in. I seriously enjoyed ever creative encounter.

Seriously, the raw game play was VERY good.

Keep it up dude. I look forward to your next mission!
King Gurburdas 26 Jul @ 12:54pm 
On replaying it I noticed that the Marines have a habit of running ahead of Chief in combat encounters and getting into melee range of enemies. Dunno if it's intentional or not but it leads to a lot of otherwise avoidable deaths... for them.
King Gurburdas 26 Jul @ 11:45am 
'Light resistance' apparently means more Covenant than High Charity. The facility really put me in mind of Black Mesa with the enormous underground sections and desert outdoors. It's got a nice vibe to it. Areas are probably a bit too big and the encounters have a few too many monster closets but these are minor gripes with an otherwise very solid campaign level.
Tsundere_Merc 25 Jul @ 10:50pm 
A really cool and surprisingly lengthy mission, I love the encounter variety on display here. Definitely one of my favorite fully custom missions so far. I also like that the Marines can reasonably stay alive for most of the mission, so it's fun to give them good weapons and fight alongside them to the end.

My only issue is that some of the checkpoints are pretty far apart so I can die and get sent back like 10 minutes, like the garage with the Hunters that open one by one
Tytugg  [author] 25 Jul @ 2:14pm 
I've got an update almost ready that touches up a couple things like the brutes not using their red plasma rifles and stuff slipping to the back of the subway. Should be up on monday or tuesday probably since I'm away this weekend.

@Little7om Wow, that some detailed feedback.
@altis :D
@Raptor762 Sounds like a minor skill issue..
Raptor762 25 Jul @ 12:47pm 
The forklift is super cool but the fusion coil and other things on pallets way too easily fall off. At least make a checkpoint after each item successfully placed in.
altis94 25 Jul @ 10:02am 
The Forklift isn't jank enough :missing:
米塔 24 Jul @ 9:49pm 
great mod i love it😀👍
but why you're still using my old vk78 animation🥲
Little7om 24 Jul @ 9:25pm 
2/2
3. Right when you get off of the moving platform, the hostage marines aren't seemingly able to free themselves until you get close to the next enemy encounter. This makes it nearly impossible for strategic equipment-swapping with the marines before the next firefight. I would recommend freeing the marines as soon as the player steps off of the platform.
4. On the big elevator, not all of the marines get on the elevator until it starts going down. Eventually, they will jump down when the elevator gets low enough. This can become an issue if marines are driving a vehicle like the warthog and decide not to immediately enter the elevator.
5. I recommend touching up the scarab arena at the end a bit. The setup is really cool since you are fighting a scarab uphill, however taking down the scarab is pretty easy since at that point you are likely equipped with some heavy vehicles.
Little7om 24 Jul @ 9:25pm 
1/2
I've played this a few times already because I've had a lot of fun with it. Just to give some constructive criticism, there are a few things I think would help getting touched up:
1. At the start, if you get the warthog, the rest of the marines just follow on foot and ignore the mongoose. This isn't too big of a deal, because you can go in and clear the big enemies and later the marines on foot can clear the stragglers when they catch up.
2. On the moving platform, power-ups like weapons and equipment slide to the back of the platform while it's moving, which can make resource management difficult during that section.
THEEMADSPARTAN 24 Jul @ 3:10pm 
Super badass Campaign Mission Mod!
ActuallyTropic 24 Jul @ 10:46am 
I agree with Little7oms comment
Tytugg  [author] 23 Jul @ 8:38pm 
@Little7om , @OutDoorSquidTank That's great! I'm so glad you guys enjoyed it!

I'll have an update soon that fixes a few of the easier-to-fix things people have told me about.
Little7om 23 Jul @ 7:22pm 
This is probably the best custom Halo 3 mission I have played so far, which is saying a lot because there are many distinguished Halo 3 custom campaign missions. Excellent job. Like some previous comments have said, could use some polish but this is a ton of fun and extremely well-made. Please, make more!
OutDoorSquidTank 23 Jul @ 5:54pm 
I had fun with this. Would love to see more missions like this.
Tytugg  [author] 23 Jul @ 5:30pm 
@FallenLegacy Thanks!
@DunkSau :D
DunkODST 23 Jul @ 2:42pm 
A REAL FORKLIFT! A Democracy cannot function without them!
Fallen Legacy 22 Jul @ 9:29pm 
This is Awesome!!

needs some polish in terms of more music cues and footsteps on the floors inside the base, but all the encounters were really fun and the tram section was a really cool addition.
Tytugg  [author] 22 Jul @ 10:16am 
Beware, the last rallypoint (spiral) doesn't work, but its not that far from the previous one.
Tytugg  [author] 22 Jul @ 10:02am 
Thankyou to these people for their game assets:
vk-78 RPA60
spectre - Vuthakral
ODST Uberchassis - SpartanTanner
Kestrel - J-S
Various textures - Yughues
Stanchion - Rejected Shotgun