Portal 2

Portal 2

The Shoulders of Giants
34 Comments
Cyan Ex 3 Jun @ 7:02pm 
Great Hammer Map and Amazing Puzzles. :steamthumbsup:
quatrus 31 May @ 7:25am 
Outstanding hammer work - much joy after I saw that there was a second "map" instead of a restart. Two fun challenges to solve. Thanks for creating.
Solinoxia 31 May @ 6:36am 
great set of puzzles. Initially solved the first one with that ninja cube-catch but by the placement of the dropper I knew that wasn't intended. Came back to it today and after thinking about it more logically I figured it out. Second one was more of an I'll-figure-it-out-along-the-way kinda solve. Both puzzles had a satisfying solution. Visually it looks great too of course and making something appear large without it being boring/repetitive is not that easy.
Mâché 26 May @ 11:39pm 
clever moves! well done!
manchild 19 May @ 12:56am 
good brain teaser yea
emreovus33 18 May @ 10:54am 
It was very well made! It took me about 45 minutes and it was so satisfying! Thank you
hub 15 May @ 7:39am 
:cupup:
cobby 14 May @ 2:10am 
Absolutely fantastic! So satisfying, so good looking, a real puzzler! Great work
WH 13 May @ 4:03pm 
A+
v0rtex2002 9 May @ 4:00pm 
Genuinely original and very well made puzzles. Quite a challenge for my little pea brain! Plus, it's an absolutely beautiful design. Thanks for creating! :p2orange:
Rooke 6 May @ 11:49am 
Fantastic map! A work of art. :steamthumbsup:
MrGermandeutsch 5 May @ 4:21pm 
Genuinely well made!
I'd give that a solid 10/10!
Frigga 5 May @ 8:02am 
cool 2nd puzzle :)
blind run (part 2) https://www.youtube.com/watch?v=LQt6GGFoPro
Nobody No-One 4 May @ 9:09pm 
Nice pair of puzzles! Easy for experienced players, but still very clever and accessible. And of course with your maps it's scarcely even necessary to point out that the Hammer work is excellent with creative styling. Big thumbs up.
Frigga 4 May @ 6:29am 
oh i thought it ends there, i will play again later :D
E_ 4 May @ 6:29am 
This needs to win, puzzle is excellent and teaches its mechanic beforehand, something I haven't seen done a lot.
evelyncarnate  [author] 4 May @ 6:25am 
Glad you enjoyed, although - the map doesn’t end there 👀
Frigga 4 May @ 6:12am 
fun puzzle, blind run https://youtu.be/uCW-1LOMJuo
Evanpie711 3 May @ 9:23pm 
I love this map, the puzzles are fun and I LOVE the use of the mix of Tataros and the shock area
Crimson Phoenix 2 May @ 4:31pm 
This is a really clever bunch of puzzles, whilst still remaining fairly simple. And of course, it is very well designed using the Hammer. 9.5/10.
The Anti-Ninja 2 May @ 10:10am 
Gorgeous, and really fun! Thanks!
evelyncarnate  [author] 2 May @ 8:31am 
hey, thanks for playing, and recording your playthrough. if you're interested in seeing the full intended solution there's a link in the description, but yeah, you definitely broke the first puzzle - someone else also pointed out that the ninja cube-catch method is possible, so i may patch the map in future to prevent it, or at least make it look less inviting. you did the second puzzle broadly the intended way, you just made it much harder for yourself than you had to, especially with the final move - if you leave the portal on the funnel surface and use the other to move the cube, you only have to replace that one underneath you, which is way easier while falling. thanks again!
SHOOD 2 May @ 7:16am 
I've read some of the other comments and now I'm not sure I solved this the right way. Blind https://youtu.be/27CWW6Mt8H0
Dark Rozen 1 May @ 8:52pm 
fun
quat 1 May @ 7:37pm 
neat
warkosign 1 May @ 11:24am 
NIIICEEE
sZenji™ 1 May @ 7:24am 
ever wondered how portal 3 would look like?
here you go...

nice map, well done
NOT A DOG 1 May @ 3:28am 
I really love this map.
So many amazing and creative ideas hinted all over the course.
I specially loved the rotated testchamber that worked as a portal-able pit, a unique unstuck mechanic... and a cube holder that you can use in the first test.

The visuals were so gorgeous too, I loved this smash together vibe it has (maybe it was a conscious choice because of the theme of the competition and if it was it was a BRILLIANT choice.)

I was afraid the puzzles going to be very difficult but actually I managed to solve it fairly quickly.
Thx for the hint with the textures on the wall and square lights on the floor it helped me a lot in the second chamber

Thumbs up:steamthumbsup: and favourite-ed!:p2cube:
Looking forward for the next one!:p2chell:
portal bump 1 May @ 2:42am 
baller
_NotCraft_ 1 May @ 12:02am 
I love your maps
Mattchew 30 Apr @ 9:53pm 
Great map! I sorta wish it was just the second puzzle, since I think the main move would surprise me more. But using a cube juggle for a re-spawn feels very rare. So in the end the first puzzle feels worth it. That final move is MMMMM. Excellent and immensely satisfying. Just very clever, and clean all around.

Don't even get me started on the excellent hammer work! It's so nice to see a map that is both high quality puzzle and visual wise.
E L Y T R O N 30 Apr @ 9:25pm 
I don't know why I bother playing these first before favoriting them, I should already know these are going to rock. Superb visuals (as always) and now your puzzle/logic reuses are only getting better! I like how the first and second puzzle have the common theme of figuring out how to use the standard cube to respawn itself at the right time in order to catch it! Almost like you intentionally put these together because they complement each other or something ;) .

Sorry your blind date stood you up, but I'm glad you made this! :p2cube:
ignatYT 30 Apr @ 8:48pm 
The best one
mostlydaniel 30 Apr @ 6:06pm 
I'm a big fan of the style, and had fun solving the first puzzle (I'm still working on the second one but wanted to leave a comment now anyway)