RimWorld

RimWorld

Crypto Arsenal
36 Comments
Mad Catter  [author] 9 Jul @ 8:28pm 
1.6 Working version updated. Please report any issues.
Insanity100% 4 Jul @ 11:33am 
W corp weaponry be like
Mad Catter  [author] 30 Jun @ 6:01pm 
@Twiggymc Thank you! I have no plan for Bioferrite weapons currently, my next release should be an updated version of Zeus Pack redone and Vector with a new weapon
@Avyntix yes this is just a placeholder.
Twiggymc 30 Jun @ 11:08am 
Love the mods just got a persona Crypto Bardish it looks so awesome in the hands of a dark elf pawn, just curious have you thought about doing one for Bioferrite weapons?
Avyntix 26 Jun @ 11:26am 
you still need vanilla quest expanded installed don't you? and that file isn't 1.6 yet. just making sure because i love the look of these weapons and wanna do a run with the mod!
Mad Catter  [author] 24 Jun @ 8:35pm 
Temporary Update to 1.6. Please report any issue you encountered!
-Delta- 16 Jun @ 9:48am 
In the ideology tab, almost none of these weapons can be selected for relics, unlike the plasma, tox, or mono weapon packs. Is it possible to make them able to be relics?
Agent Washington 11 May @ 10:51pm 
Ah, fair enough
Mad Catter  [author] 11 May @ 10:34pm 
Since there is gun and shield not just melee weapons. Also Arsenal is less mouthful than Weapons Pack.
Agent Washington 11 May @ 9:32pm 
Is there any reason you called it arsenal instead of weapon packs like the previous ones?
Mad Catter  [author] 8 May @ 4:10am 
They have no debuff to wearer
Levardio 8 May @ 3:42am 
I'm talking about debuffs to the wearer
Mad Catter  [author] 8 May @ 12:46am 
Crypto Weapons can apply Frost Fire but instead of Flame damage its Frostbite which ignores all Armors.
Levardio 7 May @ 11:42pm 
Are there no interesting debuffs besides speed penalty?
Agent Washington 6 May @ 2:12pm 
Ayyy! Glad to see this released! But is there any other types of weapons you plan to make arsenal/weapon packs for? Maybe bioferrite?
Addie Van Winters 5 May @ 8:39pm 
fucking love cold stuff
Spark7979 5 May @ 9:07am 
thanks for 1.4 support.
Mad Catter  [author] 4 May @ 8:58pm 
@Arthur0412 I tested it and saw no issue? Melee attack can sometimes miss or blocked by armor
Arthur0412 4 May @ 9:42am 
when using the sword and shield from the crypto restored mod , the swords deal no damage, it applies the freezing hediff as it should, but dont do damage
Mad Catter  [author] 4 May @ 8:31am 
@mister magister thanks for reporting it is fixed
Hamacelos 2 May @ 3:03pm 
another cat banger
mister magister 2 May @ 7:23am 
Another bug i found. heavy shield can be made at smithy. idk if thats intended
mister magister 2 May @ 12:18am 
thanks
Mad Catter  [author] 2 May @ 12:13am 
@mister magister should be fixed
Arthur0412 1 May @ 2:05pm 
Awesome mod. Crypto artillery cannons when?...
Taco Nuke(Dapper Edition) 1 May @ 12:26pm 
FUCK YEAH, PEAK IS BACK BABY.
mister magister 1 May @ 11:05am 
only thing is want is for those weapons to stop spawning on traders
Kimo' 1 May @ 9:45am 
Btw, was looking forward to your mods, congrats on the release!
Kimo' 1 May @ 9:43am 
@Mad Catter that's the neat thing, nobody need to do anything, it's added automatically, just tested to be sure and your stuff appear correctly :)
Mad Catter  [author] 1 May @ 9:38am 
@Kimo' thanks for letting me know I haven't checked that one yet. Probably because the Bench there is a different one. It should be easy to add mine in.
Kimo' 1 May @ 9:29am 
@Mad Catter FYI the mod you linked don't dynamically recognise new recipe for the cryptoforge. I recommend this one instead https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3469894427
Mad Catter  [author] 1 May @ 8:37am 
Mr. Wonderful 1 May @ 8:34am 
Cool! Are these also limited to being crafted at the cryptoforge like the originals?
GVLT 1 May @ 8:11am 
Lol, that heavy cryptogun look like a very high effort design
Tcgirl8 1 May @ 7:17am 
beautiful weapons
Vanora Blackheart 1 May @ 3:48am 
10/10 quality work as always <3