Garry's Mod

Garry's Mod

NPC Weapon Damage Adaption
23 Comments
NyanCatGamer02 12 Jul @ 12:45pm 
@w.black57 perhaps double or triple the damage pool threshold to the amount of players? that's what I'd do
ddfarmer03 25 Jun @ 4:52am 
could you possibly add an option to make npcs adapt on hits taken instead of damage dealt? to make it possible to use this with insane stats as npcs have quite a bit of health and you do quite a bit of damage at higher levels
pizza eating retard 8 Jun @ 8:38pm 
RITUAL *wheel spin*
goop 18 May @ 10:35am 
shadow of war mfs
oaky 15 May @ 11:33pm 
mahoraga
w.black57  [author] 11 May @ 4:33am 
@Lamp

Theoretically thats how it is suppose to work. But I didnt have multiplayer in mind when i made this
Lamp 10 May @ 3:08pm 
Hey is it normal for npcs to be immune to a weapon globaly as in another player cannot use the same weapon someone else has used against the npcs
Zarrmageddon 6 May @ 8:24am 
The Sentient has adapted to your attacks.
Hit them with something else.
Nate, some fluffy Lu 5 May @ 8:00pm 
Ahh yes. Enslaved Borg
lhynson21 5 May @ 6:37pm 
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_IMPERATOR_111_ 5 May @ 10:32am 
please tell me what kind of reskin is AR 2
мразь 4 May @ 6:32am 
vaccinator lore:
garglenut 3 May @ 5:10pm 
ENDURE 12
YuRaNnNzZZ 3 May @ 2:18pm 
DULL: 0.00x
Spilledmilk 3 May @ 9:29am 
Mahoraga mode
Void_termina1111 3 May @ 7:02am 
ah yes, turn everything into Makora
Geisteskrankenchan 3 May @ 1:39am 
If you make the same thing for players it'd be perfect for Deathmatch gamemodes
ʞritzo 2 May @ 8:58pm 
you should really hit them with something else
Aukan_diamond 2 May @ 4:10am 
Bro, the NPCs think they're the sentients of Warframe.
And i like it:Fistofdosh:
BrayMurph 2 May @ 1:31am 
Nah, I'd adapt
ozzieoster_wav 1 May @ 7:11pm 
it's like that one pg3d gamemode lmao
American 1 May @ 6:04pm 
Mahoraga: The experience