WARNO
Realistic Line of Sight [RLoS]
12 Comments
?? 28 Jun @ 10:26pm 
update pls
SFH 21 Jun @ 1:02pm 
Is mod updated? Its greyed out in the game
Ness 14 Jun @ 1:29am 
Ooo yikes.
Meldgaard  [author] 28 May @ 8:49am 
@koken Luckily it's your own responsibility whether or not you want to play with the mod, but have you ever tried looking from the perspective of your units? You'll find that the trees and foliage almost completely obstructs your vision.

While you can sometimes see a little through treelines, this mod is as close as you get to realism - simply due to limitations in the game... The ideal mod cannot be made for this game. There is only *this*, that takes you 90% of the way.


In real life, treelines matter a lot - of course, depending on the density of the foliage/trees. Without this mod, treelines means nothing, and infantry cannot move at all without being blasted by a unit that realistically shouldn't have been able to see it.
This mod enhances micro-terrain as best as it can.
koken 28 May @ 5:42am 
this is not realistic at all. its complelty absurd to assume that any tree line will completly hide an infantry unit from an attentive ovserver esspecially with modern tech
Jack Oniell 8 May @ 12:52am 
Only thing i think will be weird is the AI and NPC's i dont think were programmed to fight with these changes in mind.
Meldgaard  [author] 6 May @ 4:50pm 
@KPSoulReaper Glad you find it useful.
I have myself come across a few "issues", one being that combat inside forests is a little off, with the sight-range being too short.
I'm looking into trying to address this without messing with line of sight from outside looking in. But I don't know if that's possible, so I'll be doing some tweaking in the near-future.
KPMaker 6 May @ 4:26pm 
Testing Right Now.
This really fixes a lot of Issues; so wish normal Vanilla was like this.
KPMaker 6 May @ 3:39pm 
Yaaaaa.

This is a big problem for me in WARNO.
The size of the Maps compared to the Range of Units.....
.....on top of the Unit Balance and "Line of Sight" just compounding the frustrated experience.

SD 44 worked so well for me because the Range was much smaller (yes yes, WW2 vs. Cold War Tech.) but still the Range of the Units in SD 44 matched will with the map size.

Anyways,
Thank you so much Meldgaard, very nice work. :steamthumbsup:
Delicia Suprema 3 May @ 7:32am 
That looks awesome. Ruse was really close to that. I feel that these modern "ruses" are quite unbalanced.
Meldgaard  [author] 2 May @ 6:31am 
@DDR The speed and pace of units have not been adjusted. Only some stats for line of sight through forests and buildings.
There are other mods, like the one linked in Credits, that focuses on adjusting other stats like speed, weapons and what not, that I recommend you check out.
DDR 2 May @ 6:24am 
what about the speed and the pace? it'll be slower like in real life in particular in 1989?