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is it like : we have all national idea filled we can and then Memorize Idea Group and still get the bonuses after we delete the idea and pick the new one.....
is it like that?
@非法狸猫 bug已修
@Phalaris 归墟已更
The mods would the following:
Homebrew - Silvertaped: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3105283657
Doge's Ideas & Policies Anbennar: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2738561219
Alien Anbennar Estate Ideas: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3386517016
Mages & Artificers: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3141656608
日不落在这种基础参数方面的改动属实奇怪。
@SEGA @白都 添加了一个增加政策槽的决议。
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3117702209
可用修正 possible_policy = XX
这个思路确实清奇,兼容性杠杠的
理念槽是由行政科技控制的,这正是本mod要解决的问题:修改行政科技影响兼容性,针对各种各样不同的mod,需要针对性地制作各种各样不同的理念槽mod。这一点从社区里林林总总那么多理念组mod就能看出来——传统地修改行政科技的理念槽mod,需要做各种兼容,各种跟进更新(以及各种弃坑不更了)。
本mod只添加了两个决议,不修改行政科技,不影响任何的兼容性,可以和其他mod共同使用
模仿文件格式把后面的X改成你想要的数据就能在相应的等级获得想要的理念组上限
例子: 在32级行政科技能用最多30个理念组(原版没这么多,都点上还有空槽)
technology = { #Four Field Rotation
# Tech 32
year = 1835
expects_institution = {
feudalism = 0.5
.....
}
#Four field rotation
production_efficiency = 0.02
allowed_idea_groups = 30
}
这就是今天的EU4小课堂,大家再见
一般是在5,7,10,22,26,29级行政科技的位置
原版语句:
technology = { #National Ideas
# Tech 5
year = 1466
expects_institution = {
feudalism = 0.5
renaissance = 0.15
}
allowed_idea_groups = 1
production_efficiency = 0.02
}
说是在5级能用最多1个理念组
technology = { #Renaissance Thought
# Tech 7
year = 1492
expects_institution = {
feudalism = 0.5
renaissance = 0.5
}
#Noble Republic
allowed_idea_groups = 2
}
说是在7级能用最多2个理念组,相当于增加了一个理念组空位