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It is also possible that Teardown dev team's latest update broke the mod
We are working on a mini update which will include difficulties and a few other features. Lastly for the number of vehicles to spawn, unsure how we will be able to do that since they are already pre-set spawn. Maybe if we can figure out how to release "endless mode" then we might be able to figure out that one too
The contents of this project — including but not limited to maps, models, scripts, assets, and concepts — are the original work of Murdoc and contributors. Redistribution, reuploading, repackaging, or modification for public release is strictly prohibited without explicit written permission. This includes uploads to Steam, reposts on other mod sites, or usage in other projects.
Messing with the mod files or editing said mods in the editor is strictly not allowed and maybe that is how it broke.
If you are playing the game without modification/editing and still encounter the same issues, then report back to us with screenshots of the error.
There are currently 191 cars in my garage but only 115 are officially released so new vehicles are not an issue
Edit* typo and grammar issues.
- Added 2 new vehicles. 1 Sedan and 1 Van
- Made porta potty unbreakable for all maps
- Fixed some old vehicles (especially that one coupe)
Hope you're having fun and trying out all the vehicles. There's a lot of them :)
We are on hiatus on development but on standby for any bug reports and thieves (you know what I mean by that)
Racing update for Last Car Standing will be version 5 or version 6 of the mod
I was wondering what nocull does tbh, I thought nocull meant no collision. good to know what else to fix for when version 3.2(Mainly desert and gas station terrain update)
I realized you made the debris manager mod, is it possible that a particle manager mod can be made too?
But I am curious on what you mean by "customize your car". Do you mean like changing wheels, adding upgrades like a snowplow bumper on a sedan or monster truck wheels?
Currently all vehicles that exists are the way they are for balancing reasons. Sedans are default tier, wagons have slightly more health due to having more voxels, muscle cars are drifty but high damage, coupes are speedy little gremlins and such
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3477877855
- You can now select a car from the main menu using the "Enter Garage" button.
- Added garage with scenery and easter eggs.
- Added many more cars with different classes. Each car has a name and a description. Huge thanks to Neneko for making most of them.
- Added arenas "County Field" by Neneko, "Crash Race" by Neneko, and "Gas Station Grief" by Chazbrew.
- Made adjustments to how some arenas look and feel.
- Made adjustments to vehicle ai logic.
- Changed the look of the nitro particles.
This is the biggest update to the mod so far. Every vehicle, vehicle name, and description is original. Lots of testing and fine-tuning went into this release. We hope you like it!
- Last Car Standing Team
Creating your own Midori or Brave in your style is fine, just don't use the original files
The concept of "A muscle car with flames" is not an original idea and is fair use.
The A-Team van or in the DLC the Amazing(whatever its name is) is also NOT the Teardown team's original creation.
Same goes for the Midoris being Toyota Supras and especially the orange one being from the movie Fast and Furious