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I've got a bit of ambient music and sounds in the next build, also gotta remember to set the music to respond to the music volume slider so people aren't getting booty bounced to death by the tunes lol
ROOT BEER
I haven't implemented the navmesh yet, but that's just because I haven't quite finished blocking out all of the rough area geometry. I'm also trying to fiddle a bit with custom NPCs, was saving doing all the AI stuff until I had done a little experimentation with that! But I can say this one is definitely gonna have a navmesh, I actually started this map as an excuse to learn how to properly make and optimize them, since unlike my previous maps this one doesn't abuse seamless teleports that screw up AI pathing.
But I'm always open to suggestions! I'd say I'm about 2/3-3/4 done with this one in terms of blocking out rooms, so there's plenty of space to slap something in there. Only rough theme I've got is that everything is indoors, even the stuff that looks like it's outdoors.