Garry's Mod

Garry's Mod

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gm_indoorspaces
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Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Roleplay, Scenic
File Size
Posted
Updated
1.158 GB
22 Jun @ 12:56pm
18 Jul @ 1:12pm
12 Change Notes ( view )

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gm_indoorspaces

In 1 collection by QuantumDylan
QuantumDylan's Maps (Finished)
5 items
Description
gm_indoorspaces is a fairly large exploration-focused map featuring a host of interconnected interiors with lots of interactivity!

READ ME BEFORE RUNNING!
This map requires you to be on the x86_64 branch of gmod, you can change branches in the steam settings for gmod itself under the betas tab. If you are not on this particular branch, you will most likely crash while loading with an error that references a corrupt navmesh!
There is a running random soundtrack to this map, the map begins with one of the tracks playing so you can adjust the volume in the settings menu to your liking. All music is made by me (except for one secret easter egg) and is safe for recordings or streams, I've never put my music in a content match database and it'll be a cold day in hell when I do.
The size of the map is due to the packed files that I've included for most people's convenience. If enough people are having some concerns about download size, I may make a version that has nothing packed except my handful of assets .
When in story mode and reading a page, I included a failsafe mostly for those in VR that unlocks your view if you move in any direction. Just dance around a bit and you'll put the page back down!


Huge credits go to ChromeAngel from the Librarian discord for the amazing 35mm film projector model, their work is impeccable and signficantly better than my piss-poor brushwork model. Another huge shout-out to both the Librarian as well as Logan from Earth for their time and effort in exploring the map and including them in some exploration videos, it's always greatly appreciated. Also shout-outs to Mr. Milo (gm_memoryencyclopedia and brutalist desolation) and Stopmotiony6 (gm_engarde) for being absolute stand-up lads, just the best.


gm_indoorspaces began as an exercise in trying to make a map that didn't heavily abuse seamless teleportation as much so that people can have fun with navmesh-dependent stuff. That and I wanted to practice the scaling for interior areas, I haven't been very good at that up to this point. Slowly it also became a test of map logic and a little bit of lip-syncing, and as per usual spiraled out of control into a much larger project than I was expecting. This is a dense map, with the option to enable story elements or simply explore freely.

This map also was made with exploration in mind, every door in the map is able to be opened in one way or another. If a door is locked, you may be approaching it from the wrong side or may need to progress further in the story (if you're in story mode)

Quick feature rundown (appropriate spoilers will be marked):
  • Fully packed and ready to play!
  • Heavily interconnected map with lots of paths and areas to find
  • Ambient mood music system that alters the soundtrack according to a "mood score"
  • Voiced "npc" (make sure to press USE on him to make him follow you!)
  • Fully AI-ready with navmesh baked in
  • Lots of comfy
  • Lots of creepy
  • No startling jumpscares but some tense moments
  • Random events and sequences (try entering areas more than once!)
  • Adventure mode! Start the map with all story-locked doors unlocked and story sequences disabled. Good for simple exploration or AI chases lmao
  • Story mode! Start the map with several areas gated by progress through the story. Find lost pages from the previous inhabitant to find a way out!
  • Really there's quite a few rooms here not gonna lie
  • Tons of music tracks to listen to!
  • Some light switches work! (I got lazy lmao)
  • A whoooooole load of secrets to find
  • Fun but badly designed posters for my favorite maps (and my own lol)
  • Bizarre shapes underground
  • A ritual
  • Dance floor with four tunes!
  • Photography gallery of course

Finally, thank you all very much for trying out my maps! I'm still learning quite a bit, but this was a very fun one to put together. I'll work on putting together a video going through the map at some point for people that get stuck, possibly also a written guide! Big ups to library man, the gmod vr vids are inspiring as always. And thank you to you for playing!


If you have any difficulties with finding where to go next in story mode, I've made a video here that takes your through the story line in VR
https://www.youtube.com/watch?v=Sv1g-mC_hXY





ULTRA SECRET ZONE
If you're stuck in the story mode, don't worry! I've got a little guide here to tell you where to go after getting each page. REMEMBER! You need to press USE/E on each page to activate certain triggers that advance the story!!!


Page 1
The first page consists of a typewriter test and instructions on how to find the writer's new home away from home. You can find it by following the sound of the piano up the red stairs.


Page 2
The second page is found part-way through following the instructions on the first page. It can be found on a desk next to a green desk lamp in an otherwise unlit and unfinished room.


Page 3/4
These are both found in a bedroom at the end of a long hallway, the only door available. They're on a desk with another lamp and a typewriter. Make sure to read both!


Page 5
Exit the bedroom and notice that a door has appeared to your right. Go through the door, the page is on a desk.


Page 6
Return the way you went to get to page 3 & 4 and notice that an elevator shaft has appeared in the unfinished halls. Go down the ladder and exit the second door on the left, it will lead through a hedge maze to a hotel parking lot. The sixth page is on a small table inside the hotel itself.


Page 7
Follow the exit signs through the curving halls, ignore the door opening on its own, and go through the door to the right. The page is on a large desk with another lamp.


Page 8
The previous page mentions a second floor to the hotel, return to the lobby and note that there's an elevator hall now next to the desk. Enter the lift and wait, then follow the blue hallway. Take the door on the left, then door 3, then enter the house. The page is on the dining room table.


Page 9
The previous page details a spot near the unfinished apartments, head back to the area where you found page 2. The adjoining space with all the interior windows is where you want. You want to find a huge completely dark staircase, this page will be at the top.


Page 10
The final page, can be found in the maze next to the pulsing glowing triangle.


The Ritual
There are three. Bring them to the center. When it goes orange, JUMP.



Uploaded with gmpublisher[github.com]
Popular Discussions View All (4)
8
20 Jul @ 8:31pm
Bugs and Weird Stuff
QuantumDylan
8
19 Jul @ 8:58am
Where to find music used
QuantumDylan
3
28 Jun @ 12:46pm
how do i enable a ritual in the deep maze
🎛Solaris🎛
296 Comments
QuantumDylan  [author] 16 hours ago 
Did a big clean-up on the description, it now has a much more concise read-me at the top and also now includes a little hint guide at the bottom! Each hint is individually spoilered so don't worry about seeing too much, feel free to use those if you get stuck!
QuantumDylan  [author] 23 hours ago 
@Michael of Carcosa unfortunately it's not a map, at least not yet. It's a local theater that was closed down during covid and left abandoned by the city till they tore it down and replaced it with some ugly painfully generic work share office.

Was a pretty big part of the culture in royal oak and I'm still bitter about it lmao, so figured I'd showcase the last photo I have of the place in a fun way. I think that photo might have been the last time all of the lights and neon ever lit up on the sign ☹️
Michael of Carcosa 23 Jul @ 11:56am 
What is the map in the poster that says "Gone too soon 1941-2021", it looks interesting
QuantumDylan  [author] 21 Jul @ 9:56am 
@Pandafunkey809 it's in the steam settings for gmod under the beta tab
Pandafunkey809 20 Jul @ 8:42pm 
how do I do that?
QuantumDylan  [author] 20 Jul @ 8:35pm 
@Pandafunkey809 similar to some of the other people with that error, it means you need to run gmod on the x86_64 branch
QuantumDylan  [author] 20 Jul @ 6:55pm 
@sanguine_vulpes I really appreciate it, putting little touches into these maps is my favorite part about the whole creation process hahaha

🙏 thank you so much for taking the time to play the map and for the very kind write-up :D
Pandafunkey809 20 Jul @ 4:25pm 
AI node graph maps/graphs/gm_indoorspaces.ain is corrupt
sanguine_vulpes 20 Jul @ 2:54am 
A review, some kind words, and a few spoilers.

I've been exploring maps in g-mod since I got the game and never has a map terrified as much as it delighted like gm_indoorspaces. The twisting halls are eerie and relentlessly oppressive, but tucked in odd nooks and crannies that contain a little sliver of wonder: the bopping dance floor, the beautiful lights of the maze, the heartfelt comments of the gallery. This one's a genuine must-play for anyone interested in exploration content, well worth the hour or two of exploration and wonder.

Thanks you Dylan for the hard work! Each map's been an improvement, and this one might as well be a masterpiece.
QuantumDylan  [author] 19 Jul @ 8:52pm 
@dragondudes3 unfortunately that might be a memory error or something to that effect, does it exit with an error?