Source Filmmaker

Source Filmmaker

PL_Odyssey (read description!)
11 Comments
RaiSokudo 10 Jun @ 12:21pm 
you seem to know quite a lot about all this sfm stuff, making maps and all

that takes patience, intelligence and a specific set of skills 👏👏👏
be proud of thy self, young one, but remember to stay humble

So Says Sensei Soku ☝️😌


may you return to the front page in the near future :steamthumbsup:
RaiSokudo 10 Jun @ 12:15pm 
ah yes the power of animation, it's nice to hear that, sfm animations saved an old game, at least for the time

whatever happens, it seems there's a good chance i'll have to rely on the community

like that pragma guy and his unfinished sfm copy [PFM] :steamthumbsup:

or just continue working with sfm the best i can
doesn't work too very well
still in beta 10+ years later
abandoned software
drives me insane
bugs out and crashes if you work too fast
has limits on lights, models, and ram
forces you to remember to *CONSTANTLY SAVE* (which isn't entirely a bad thing i suppose)



but it's still better than working from scratch with...ugh...blender :steamfacepalm:
Necromensch  [author] 10 Jun @ 11:58am 
its more they are putting more effort into the source 2 engine witch is understandable but not exactly a good idea when they neglect the regular source engine

since source 2 is still somewhat experimental source 2 is gonna be like how sfm was in its early days and likely will become independent over time i doubt they will make any transfer with sfm stuff to s2fm as s2fm already has programmers and such putting out stuff for it (half life alyx workshop) but yea over time they will likly give s2fm its own app (sfm originally was a program extension itself before becoming its own app in 2011 following the success of the meet the team videos that ironically saved tf2 from an early death
RaiSokudo 10 Jun @ 10:22am 
wait, you're saying valve themselves are prioritizing s2fm? not that they just made it and left it like sfm?

so there's a chance they'll make a transition from sfm to s2fm a smooth one?
and it'll have it's own workshop!?!?!?

nahhh wishful thinking, huh? 😅
Necromensch  [author] 10 Jun @ 6:46am 
lot of it is because valve is putting S2FM as its priority hoping it will have the same success as SFM and maybe replace sfm all together doesn't help ether theres not really a large enough effort to nudge valve to fix the bugs and whatnot
RaiSokudo 9 Jun @ 7:23pm 
But ye, thank you for your hard work, and remember to have fun and not push yourself too hard :steamthumbsup:
RaiSokudo 9 Jun @ 7:22pm 
Yeah, sounds like sfm

Like bro, they really left it in beta for over a decade :steamsad:

Wonder if this is how half life and tf2 players feel 🥲
Necromensch  [author] 9 Jun @ 6:19pm 
its because the sfm workshop has this weird bug with maps where it often doesn't allow maps to upload. sometimes it works but oftin it doesn't hinting why you rarely see maps being uploaded here

doesn't help the sfm Hammer program is the worst out of all the hammer editors so map making for sfm is hard to really do
LoblootomiteVA 9 Jun @ 7:04am 
why is the map on a separate page?
Necromensch  [author] 14 May @ 4:39pm 
i had prior uploads on the front page before lol sadly non were not something i created myself
RaiSokudo 14 May @ 4:18pm 
Welcome to the front page :steamthumbsup: