Project Zomboid

Project Zomboid

Ultimate Generator Overhaul
122 Comments
Lantuille 4 hours ago 
is this compatible with that Solar Panel mod?
moose 21 hours ago 
Would appreciate a version of this that just has the Full Building Power Coverage and maybe Increased Fuel Capacity. Cool mod though thanks!
DeeDoo 29 Jul @ 2:15pm 
Negative nancy over here can't handle that some people like features they don't. You can ask for a feature without shitting on those who made the mod. You are the joke here, friend.
wizzoh 28 Jul @ 1:14pm 
what a joke
wizzoh 28 Jul @ 1:14pm 
"built-in zombie presence" lol what, who tf wants that, dont ever call this more immersive
★ Eladan ★ 18 Jul @ 9:45am 
not working b42. error when trying to start gen
Cosmo 11 Jul @ 12:21pm 
Hey @Blackstorm I'm using your mod to be able to use the light switches. I noticed that the mod changes the way the switches work, namely the red button on the light switch should be lit when the light in the room is off, but the mod does the opposite.
Ramirez Thale 7 Jul @ 4:15am 
shame that this has the increased cap and the sensors because the rest of this sounds great
Kumiko!! 18 Jun @ 11:20am 
For some reasson parts of the bulding turn of after some time
John Dulanius 12 Jun @ 12:35am 
"realism" then why does it have motion sensors and zombie detectors? Everything else sounds good, except for Layla's comment
Layla 9 Jun @ 6:37am 
After I leave the loaded cell, the generator will fail, but it still consumes gas.
Primedew 9 Jun @ 12:41am 
finally what i wanted for years...too bad it's bugged
GamingAPP 7 Jun @ 2:19am 
will wait when fixed
Unamelable 6 Jun @ 7:29am 
This mod still not updated? What the point of releasing that complex mod to not maintain it after??
noranite 5 Jun @ 6:08pm 
i'd like it so we just had the genrator options and not all the other stuff
jefflee357 5 Jun @ 3:07pm 
I don't like the lighting, at all. It leaves big rooms dark in the corners furthest from the switch.

Any chance we could get a "lite" version with just the generator options?
Donavi 4 Jun @ 3:38am 
This mod causes all light switches to basically operate as lamps. They only light the area directly near them and they have light bulbs which will burn out over time and have to be replaced. This is a really huge pain on long term games or if you plan on basing somewhere with big rooms like a warehouse or a fire station since it replaces the lighting these buildings would normally have. I hope the mod creator addresses this, there are some really cool additions here but it's too much a pain to be worth it in my opinion.
RadioAk7iV 4 Jun @ 1:53am 
@Greenjack Thank you very much, I also had extreme lags recently and I was getting desperate. I actually only recently added this mod to the game. Didn't have it in mind in connection with my latest problems
BeautifulRnr 2 Jun @ 6:43pm 
what a dumb mod , all my food perished and i died because of it jeez.
WrongTypeOfHero 2 Jun @ 1:31pm 
So no idea what the issue is, but this mod will not power fridges or freezers. I almost lost all of my fresh food due to it only powering on the lights. Great.
Greenjack 1 Jun @ 1:40am 
Great idea, be careful there is a conflict with Generator Time Remaining that creates a massive lag spikes when near hordes, dunno how or why but that's what i experienced
TeeJay 31 May @ 12:12am 
This mod is great for enhancing the vanilla generators, Picked up a custom terminal generator at muldragh PD to place in my house and the game started to give me "lag spikes" right away all the time. Might be mod conflicts with generator time remaining or generator radius or another mod. Error checker gave me no red message when the spikes started. The gen worked fine for me, remember to place it indoors in a preexisting building.
Günther Jauch 30 May @ 1:14pm 
doesnt work for hours. The lights and electric goes always off.
jack6419 29 May @ 10:36pm 
@jumble jam jam thanks you !
Mystik_Akhyro 29 May @ 11:38am 
So basically this mod add the security terminal as generator ? I suppose you need to find one to have all the features inside the mod or it can be used on actual generators on B42 ?
Unamelable 27 May @ 2:37am 
This mod is not worth turning on. I played with it in my ground-built home. And seems like it wasn't created for that.

- With that mod your initial lighting is f#cked up (it lights incorrectly in existing houses). But electricity still turn off so, it isn't that critical

- Even though you can take switches "what also is a light source" it cannot be placed to tiles you want to light on.

- Security terminal even filled up, and placed inside of a house does not turn on in any circumstances

- You cannot place motion sensor in any light (with electronic scrap you can place it, but its not doing anything), making this mod useless.



To be fair, mod is very new. Maybe those bugs will be fixed someday.
MrSledge 26 May @ 2:27am 
Last link broke: https://pastecode.io/s/6cxof8rs dunno why pastebin is being weird
MrSledge 26 May @ 2:23am 
I should clarify that the studdering was always accompanying new game states (Actively fighting a horde for example, loading new chunks, loading sectors of new area and the studders happens semi-rarely, enough to live with if you still want to play with the mod)
MrSledge 26 May @ 2:19am 
Causing stuttering with this mod list, hosted on a dedicated server, ver. 41.78 https://pastebin.com/EApg36Ck
DarrthShitious 2.1 25 May @ 10:16am 
fix when
The Gatekeeper 23 May @ 1:15am 
So it just breaks all the lights in the game and now i have to use a flash light everywhere even though the power grid is still on.
Venom 19 May @ 1:16pm 
He turns off the lights and doesn't turn them on, what's his joke?
Antrechoine 18 May @ 2:21am 
i don't see the mod, in my modlist for B42
Kenpa 18 May @ 1:19am 
Looks cool and will wait to see if reported bugs are addressed.
Nyx 17 May @ 10:21am 
Currently using this mod on a server, it lights up everything and brings power to the whole building except for television and car battery charger.
Cat_pod_travoi 17 May @ 4:46am 
Hello, I have translated it into Russian. I can send you a Google drive.
Templar 16 May @ 9:19pm 
this mod has insane framerate issues
LordOfLimes 16 May @ 4:33pm 
Does this mod extend the range of generators past the 12 floor vertical limit?
DJ WEEABOO 16 May @ 12:15pm 
who asked for your opinion dickhead @Wabber Jackal
Oli 16 May @ 6:19am 
Fantastic mod, kudos for pulling this off. Pretty sure this is a PZ modding 1st!
Jelove 15 May @ 12:09pm 
Hey, really cool mod. I was wondering if you could help me figure out how to disable the generator noise that security terminals output. I tried disabling the vanilla generator noise, but that didn't work for the security terminals.
Flexible Games 15 May @ 10:46am 
I like how the description is like a sales pitch. All puff.
How about info on how to actually USE the mod? Does this solely rely on the other mod?
Wabber Jackal 15 May @ 8:45am 
What a stupid mod. Why would a security terminal be able to power an entire base. Immersion breaking.
Typpy San 14 May @ 7:16am 
finally 👍
Maxis, Kell of Sim-City 14 May @ 5:32am 
I get a crash everytime i load, any known incompatibilities?
mw00 14 May @ 5:32am 
its not really an overhaul if it adds a new item, instead of overhauling the base generator..
Luca 14 May @ 12:51am 
How can i add italian translation ?
Tank5168 13 May @ 11:53pm 
Where can I find custom generators?
Can you make custom generators?
prasamat 13 May @ 2:49pm 
I would really love to see a feature similar to the Plumbing mod by the modder Slayer, where it's possible to connect a pipe to a house and restore running water.
Хмурый Батон 13 May @ 12:10pm 
is it working on existing saves? (b42)