RimWorld

RimWorld

CORPSEPIT
46 Comments
Senor Smoke 2 hours ago 
are you a trash future fan by any chance
Fraxi 31 Jul @ 10:28pm 
🔥🔥🔥🔥🔥🔥🗣️🗣️🗣️
дота 3 завтра 31 Jul @ 10:48am 
Fire 6 🔥🔥🔥🔥🔥🔥🗣️🗣️🗣️
Oribug 29 Jul @ 7:07pm 
yay!
THEZOLF 29 Jul @ 4:23pm 
Ah lmao, I actually thought u added somethin similiar to Herobrine at some point!
But yeah, the joke fits with that description lol
Quiteunhappy  [author] 29 Jul @ 3:58pm 
It was a def file that didn't do anything and just caused errors - I think I wrote it while sleep deprived so calling it a weird sleep paralysis demon seemed fitting. And next time I update I can make a callback to it in a funny way, very reminiscent of "Removed Herobrine" from Minecraft patch notes
THEZOLF 29 Jul @ 3:36pm 
Thanks for the update but um... "removed weird sleep paralysis demon def"? Wtf does that means lol?
Quiteunhappy  [author] 29 Jul @ 3:13pm 
Hello everyone, I have updated to 1.6. Please check the release notes for a comprehensive list of changes. Most noteworthy changes are: 1.6, glow effect from the fire, and Vanilla Temperature Expanded compatibility.
Oribug 28 Jul @ 5:45pm 
oooh just found this i so need a corpse pit for tribal :NekoShock: eagerly awaiting 1.6!!
John 26 Jul @ 1:31pm 
where is our 1.6 pleaseeeeeeeeeee
THEZOLF 17 Jul @ 5:02pm 
best mod I've ever played with, plz dont update it and when I mean dont update it, I mean I want Half Life 3 released
hard erect balls :3 11 Jul @ 6:49pm 
1.6 PLS?
1.6plz
Crack Jack 30 Jun @ 10:09pm 
I like this mod, just wish it emitted light and functioned with the vanilla temperature expanded mod
viperro 23 Jun @ 4:06pm 
yo if u want i can try my hand at making a new sprite
小小小小宇 22 Jun @ 3:24am 
Running on 440 mods.
The Pit™ works fine but can't fill, even dev mode can't remove the Pit™.
I think is one of mods for jobs mess up the job for Pit™, please take a look. Thanks!

https://docs.google.com/document/d/1LDPNh2ysHJ2VOJ18_WyBJtJf2Ahb5pEDzjk7FnTUQ1M

log when filling finish:
JobDriver threw exception in toil unnamed's initAction for pawn Sarai driver=JobDriver_FillCorpsePit (toilIndex=2) driver.job=(CorpsePit_FillIn (Job_39048940) A = Thing_CorpsePit2285170)
System.NullReferenceException: Object reference not set to an instance of an object
[Ref DA71D93]
at CorpsePit.Building_CorpsePit.FillInJob () [0x00012] in <451b8687fdf9430fb2f01d8a39f8fcf6>:0
at CorpsePit.JobDriver_FillCorpsePit.<MakeNewToils>b__3_2 () [0x00026] in <451b8687fdf9430fb2f01d8a39f8fcf6>:0
at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x00203] in <630e2863bc9a4a3493f2eff01e3a9556>:0
Quiteunhappy  [author] 26 May @ 12:09pm 
@Blau @Grim_2o0o I shall look into it! Thanks for letting me know
Grim_2o0o 25 May @ 11:49pm 
Wonderfu little mod, I did notice however that the fire sprite appears behind flowing grass one tile above it, which looks a little odd.
Blau 24 May @ 2:05pm 
Hey hi, I really dig (ha) the Pit for Corpses™ - but my colonists are having a hard time figuring out how to fill in a no longer needed pit. I tell them to fill in the pit, they do some sort of work, stand there proud of themselves, and leave, having not actually filled in the pit. Debug log says it threw an exception:

JobDriver threw exception in toil unnamed's initAction for pawn Brooks driver=JobDriver_FillCorpsePit (toilIndex=2) driver.job=(CorpsePit_FillIn (Job_1516932) A = Thing_CorpsePit187523)
System.NullReferenceException: Object reference not set to an instance of an object

Not quite sure what's going on there. Is that an issue in the mod, or something that I could poke at somewhere on my end?
Cardoon 21 May @ 1:55pm 
Indeed it does! 💖
Quiteunhappy  [author] 18 May @ 6:36am 
@Cardoon - Fixed, I think I was slightly sleep deprived when trying to figure out how the Torch fire worked originally. But yeah, it wasn't great. Now it does look like torch fire!
Cardoon 18 May @ 1:57am 
I love this concept, it's extremely useful. The only deal breaker is the corpse pit's fire animation. The pulsing effect is an eyesore. Not exaggerating, I cannot look at it for more than a few seconds. I politely ask that you change it, perhaps reusing the torch's fire animation. G'day.
FInally i can dispose of the 20 prisoner bodies I've buried!
TheXenoSenpai 16 May @ 10:27am 
You'd need to make a pit for clothes for that!
Quiteunhappy  [author] 16 May @ 5:15am 
@Two Beers High Fiving - Of course you can't! This is a pit for corpses!
Two Beers High Fiving 15 May @ 9:22pm 
can u put tainted cloths in the pit?
Head 15 May @ 9:16pm 
"Of course you cant!"
Take my points
DRG Engineer 15 May @ 6:23pm 
Good way to stop bodys from coming back to life if you have the mods for it.
Caz 15 May @ 1:46pm 
"Of course you can't!" XD lol

Looks like a useful mod for early game. I like it!
Vexacuz 15 May @ 1:00pm 
Good.
dfifd 15 May @ 5:16am 
Hi, I'm interested in free texture drawing for your mod, sent you a friend request, contact me if you are interested :melon:
Gladio 15 May @ 12:15am 
I enjoy your mod but moslty i enjoy your F.A.Q. liberty and democracy, the freedom. this is fantastic
Fraxi 14 May @ 1:32pm 
My God, this is the key to all these problems. I'm glad I was born to see this.
Morgreth 14 May @ 7:50am 
#blessed!
Quiteunhappy  [author] 14 May @ 3:31am 
Fixed!
Quiteunhappy  [author] 14 May @ 2:02am 
@Morgan buzboo @Morgreth Thanks for letting me know! I will look into it!
Morgreth 13 May @ 3:45pm 
Got the same issue regarding the pit not respecting storage settings. It's not popping error messages or anything so not sure how I can help bugfixing this. :x
morgan buzboo 13 May @ 2:28pm 
This is great and exactly fits how I play. However, I'm having an issue where colonists are putting animal corpses in the stockpile, despite it being set to only human corpses.

For anyone else who might have this issue: My current workaround is just setting the priority of the stockpile to low and having an animal stockpile in my freezer set at high priority.
Mennaman 13 May @ 1:58pm 
I agree with TheSimpleDude42, having a real image of the pit itself would help a lot.
Tubbsy1994 12 May @ 8:21am 
A very useful mod! Thanks! (Unbiased opinion btw)
TheSimpleDude42 12 May @ 5:42am 
Add an image of the corpse pit so people can see if the artstyle is good.
If it is you will get a lot of downloads.
LootGoblin 11 May @ 1:13am 
Dead raider storage now open
Bro 11 May @ 12:28am 
This is completely devious and unhinged. I LOVE IT.
JayleeVT 10 May @ 4:27am 
This is the cutest image for this mod omg
Ryusa 9 May @ 7:24pm 
why only mound unhappy?
Realm Imp 9 May @ 4:46pm 
Deadites will never see this coming.