Project Zomboid

Project Zomboid

VGE Bandits Integration
10 Comments
Jusblazm  [author] 18 Jun @ 5:46am 
Awesome, thank you Slayer. Also good to know on the clans side, I wasn't sure. I am currently brewing up a little tool to make converting my bandits to local easier so people can continue using them if they heavily modify them.
Slayer 18 Jun @ 12:54am 
By the way, if players change clan settings they will not be overwritten by this mod updates. Clans.txt is copied to local after first edit and it has priority over clans.txt in your mod. That does not apply to bandits.txt
Slayer 17 Jun @ 11:44pm 
@Jusblazm i've just discovered you collection of mods - fantastic job!
I will link them on bandits page
korearaja 2 Jun @ 7:02am 
thanks
Jusblazm  [author] 23 May @ 8:53am 
Ammo is something I can control and the new set of bandits coming at the start of the new month will have reduced ammo and primary rifles will be even more rare. However, other inventory items are controlled by the Bandits mod, so you'll need to ask there for inventory tweaks.
p6kocka 23 May @ 8:45am 
I like your bandits mods. But one thing. Can you reduce the loot they have? After the zombies kill them I don´t have to loot the houses. It´s enough to loot the Banfits corpses. They even give 43 ammo magazines....
Sasabaka28 12 May @ 1:50pm 
+ rep
Z_Nubz 11 May @ 8:48am 
You're amazing!!!!
Jusblazm  [author] 10 May @ 5:26pm 
Yeah I am, currently I'm going through a handful of clothing mods, then I am going to set up some base game gangs.
Z_Nubz 10 May @ 4:50pm 
Thank you for this! Are you planning on creating more bandit gangs? I'd love to sub!