Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Hmm, I never considered that. That also seems like it would be a good idea for pale one stuff.
Thank you, I always liked using your defensive start mod. It was something that my friends and I always used.
It is up now, you can find it at the ling under the Addon list for this mod.
I currently have it unlisted until I get an Okay or a No from the PVE People on borrowing some code.
I always use this mod in a Co-Op setting with my friends, but I am making an addon that takes the Unit and Resource Donation from the PVE_Architect mod and adds it as rituals to the Citadel Guardian so I can trade unwanted resources and extra units with my friend.
yes, while I had planned on changing the name to accommodate addons (I am making a Co-Op addon to use with my friends) It will work the same to just keep the name as it was.
I will not be changing the name of the mod or file. So games previously using this mod should work again.
I did have to make changes to the file name for certain reasons, I am sorry for the affect it had on previous game saves. going forward there should be no more changes to this file.
Sorry for any inconveniences.