STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

EaWX: Thrawn's Revenge (3.4) - Refuse The Dark Empire Submod
12 Comments
Greene7z  [author] 24 Jun @ 1:59pm 
@Laurentic
I just had a look and it appears that the following files are shared between both my submod and TR Legitimacy Manager:
`GovernmentEmpire.lua` & `RegicideObjects.xml`

Due to this, it will be incompatible without a compatibility patch to merge both changes into the same file.
Laurentic 24 Jun @ 1:50pm 
Does this mod work with TR Legitimacy Manager?
Greene7z  [author] 18 May @ 2:47pm 
@ryscottbrew
You need to click the subscribe button on this page, and wait for the download to complete.
Then follow the steps listed in the `how to launch` section.
ryscottbrew 18 May @ 1:08pm 
how do I download this?
Greene7z  [author] 16 May @ 3:10pm 
@Ethan
In the first version of the mod, selecting refuse will make the players faction stagnate it's progression.
Only the faction that becomes DE will progress it's regimes.

This may change in a future update, and if so, the description will note this.
Ethan 16 May @ 1:53pm 
question, if you refuse dark empire and kill Palpatine, does that mean the faction with dark empire will go on into the crimson empire or will you?
pc_suffering 15 May @ 6:24am 
virgin "yes my Emperor"
sigma "no f**k off I want an Empire of my own"

also sad that whoever is the most legitimate doesn't get RENAMED into Galactic Empire
ErolTheDestroyer 15 May @ 1:45am 
Refusing a revived Emperor Palpatine from joining your empire has to be the ultimate power move.
ABadOmen 14 May @ 11:45am 
Sorry, was in a rush and didn't see that. Thanks
Greene7z  [author] 14 May @ 9:10am 
@Embrace the Moonlight
All my submod descriptions have a note telling users if a new save is required.
This can be found in the 'How to Launch & Compatibility' section.
ABadOmen 14 May @ 8:29am 
Can this be added mid-campaign?
kingmichael500 13 May @ 8:37am 
Wow.