Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

Realish Stealth
17 Comments
TheGreatNealinski 11 Aug @ 10:24pm 
I am going to try this in hopes of a solid Thief simulation-like experience.
Actalo  [author] 8 Aug @ 11:52am 
Game mechanics are often perfectly balanced to maintain playability, and mods may upset that balance resulting in unexpected outcomes. However, this mod will not cause NPCs to see through walls, unless NPCs already have the ability - nor will it allow them to spot corpses from long distances, unless the corpses are placed in an open area within line-of-sight. The only thing that separates night from day vision - is parameter variance, and this mod lowers their affect. That said, it does not give NPCs 'night vision'. As far as scripted sequences, a la Maleshov: climbing the wall in the open, in line-of-sight to enemies, yeah, you're going to be seen. It's not a bug.
GrinTea 8 Aug @ 2:40am 
With this mod, NPCs can sometimes see through walls, spot corpses from a mile away in complete darkness, and then run towards them for half an hour before raising the alarm — which gets really frustrating. There was also a particularly annoying bug during the main stealth quest in Maleshov castle, where you'd get detected immediately upon climbing the wall.

The idea behind the mod is great. I generally appreciate the author’s mods, but I had to disable this one in order to complete the game because of the bugs.
Basileus 6 Aug @ 1:32am 
@2049035427 tutorial is perfectly doable with the mod, if I did it, everyone can :)
2049035427 28 Jul @ 2:17pm 
If I had enabled this mod in the tutorial, Henry would have been easily spotted by enemies, and I would not even be able to complete the tutorial
Actalo  [author] 19 Jul @ 1:29pm 
It's always a good idea to read the mod's description before installing, and then asses when in your play-through it should be installed - especially with regards to the tutorial sections, which again, rely heavily on default values for the scripted sequences. However, I've tested all my mods during the tutorial, and while difficult, it's not impossible.
MrVainheart 19 Jul @ 12:46pm 
Ok, I retested it and got through with no more issues Chalk it up as user error, maybe I was hesitating to much or something. Guess I was more like a "deer in the headlights" thinking if I sit perfectly still, the NPC will start to ''Un-notice me'' or something Which I remember it working like that in the past. Forgive me, I'm not saying the mod is "bad" just thought something was off.
Actalo  [author] 19 Jul @ 12:14pm 
The mod is working as in intended, which is why you keep being spotted. The tutorial is a series of scripted sequences that skirt the boundaries of NPC perception, allowing for the player to learn stealth. Now what do you think happens when you install a mod that increases NPC perception?
MrVainheart 19 Jul @ 12:02pm 
Not sure the mod is working correctly. Started a new game and keep getting spotted from the npc's a mile away, being spotted behind bushes while not moving, staying in the dark as best I can. IN THE TUTORIAL Area. Turned the mod off and had no issue what so ever.
wolfe374171 20 Jun @ 10:40pm 
Yeah, I figured as much. Never hurts to ask though :) Maybe I should email the guy at warhorse who was in charge of balancing these things and tell him to lay off the drugs. Seriously, some of the stats on these items make me wonder what they were thinking.
Actalo  [author] 20 Jun @ 10:16pm 
Thanks for using my mods, I hope they improve your gameplay.

Unfortunately, there are just too many clothing items (thousands) to individually adjust by color and material. It's just not feasible without complicated scripts that are beyond my skill.
wolfe374171 20 Jun @ 10:02pm 
I've also yet to find a coat or hood that does not significantly decrease stealthiness when worn over a "quilted caftan - black" and "smooth cuirass - blackened". That includes the supposedly stealthy clothing options such as the "pickpocket's hood" you can buy from Mordecai in the gypsy camp and the "vagrant's coat" you can purchase from Kreyzel. The coat alone raises my noise stat from 38 to 60, though it does drop my visibility down from 53 to 42.

Again, I suspect I'm asking alot here but this is basically the only serious stealth mod on the workshop, at least that I could find. If anyone on here is going to make a good-faith attempt to properly balance these stats, my money's on you.

Either way, thank you for all your hard work on all your "Realish" mods! I'm subscribed to all of them.
wolfe374171 20 Jun @ 10:01pm 
Do you have any interest in adjusting stealth stats on a more item by item basis? It seems to me that the stealth stats for many armors and clothing make absolutely no sense, even with this mod.

For example, in my current playthrough I've got a set of tier 2 knight plate sleeves with: conspicuousness 52, noise 95, visibility 72. Nothing about that seems odd to me, a full set of plate sleeves should be fairly poor regarding stealth.

I also have a set of couters, effectively a steel elbow pad and nothing else. It has: conspicuousness 51, noise 65, visibility 97. Niether are the darker colored variants. How does it make sense that the couters have higher visibility than the full sleeve? Noise 65 is significantly lower than the sleeves' 95, but still seems high considering it has no other metal components for the elbow plate to clang against.
Actalo  [author] 18 May @ 8:14am 
Yes
Willie Stroker 18 May @ 7:51am 
Brilliant mod - is it compatible with 1.3 update?
Lucasleepwalker 17 May @ 5:24am 
thank you for making another great mod
TKZ 14 May @ 4:26pm 
great mod!