Stellaris

Stellaris

_jb Abandon Colony
24 Comments
Burch  [author] 5 Jul @ 12:18pm 
@alankraskow, thanks for the suggestion, I will take a look and see what I can do.
alankraskow 5 Jul @ 12:11pm 
Hey @Burch, just wanted to let you know that the way the mod is scripted now is little bit inconvenient. Because now, if you close the event window by pressing x, it abandons colony by default and kills all the pops. To avoid that you would need to change a bit how this works and create separate event for each option, then assign each of the events to the option. This would prevent the x working as first option by default.
Burch  [author] 1 Jul @ 7:26pm 
I did not test this mod for achievements. I just updated the mod and got it working for 4.0
Alexis the luna dragon 1 Jul @ 6:06pm 
does it disable achievements?
Burch  [author] 13 Jun @ 9:44am 
@Openly Retro - You're welcome
Openly Retro 13 Jun @ 9:39am 
Thanks Burch for reviving this mod 🫡
Burch  [author] 31 May @ 3:12pm 
@Snow Wolf, I ran a program that checks to see if mods conflict with each other and Arc Furnace System Locator +, does not any coding conflicts with _jb Abandon Colony
Snow Wolf 31 May @ 2:02pm 
Thank you! I will try again. The only thing in my mod list that have new decision is Arc Furnace System Locator +. Not sure how that could affect it.
Burch  [author] 31 May @ 1:32pm 
@Wimwicket - You're welcome
Wimwicket 31 May @ 12:45pm 
Thank you for updating this!
Burch  [author] 30 May @ 1:23pm 
After play testing I discovered option D did not work, I made a correction and now all options work including the option to abort the Decision. I also colonized 8 plants and did several tests and nothing strange happened. Seems to be working as intended. Please let me know if you have any more problems.
Burch  [author] 30 May @ 12:35pm 
Updated - change notes for more info.
Burch  [author] 30 May @ 12:32pm 
@Snow Wolf, I had time to recheck mod and compare to the original and I did make an error that could have caused your problem. I will need to test but I am going to upload the change soon.
Snow Wolf 30 May @ 12:00pm 
I was playing terravore and controlled about 30 planets. I was abandoning new planets with a lot pops to make sure I won't lose them to instability. I abandon a few and found I suddenly don't have any alloy or energy production. That's when I found out that it abandon my core planets as well.
Burch  [author] 26 May @ 4:18pm 
@ Snow Wolf, sorry for your loss and thank you for letting me know about the bug. Could you tell be how far along you are in your game and how many planets are under you control? Thank you.
Snow Wolf 26 May @ 10:07am 
I found that it is abandoning other planets that I owned for some reason.
Burch  [author] 19 May @ 6:55pm 
You're welcome
Baka Racker 19 May @ 5:46pm 
Essential mod, thanks for updating it!
Burch  [author] 19 May @ 7:59am 
@AT, just save your game then try it.
Hivelord 19 May @ 5:52am 
@Burch does this turn the planet into a barren world or not?
Burch  [author] 16 May @ 8:34pm 
@AT, Destroy - put an end to the existence of the planet. You can kiss it goodbye.
Hivelord 16 May @ 7:46pm 
What does the destroy planet option do exactly? Like does it turn it into a cracked or barren world?
Burch  [author] 14 May @ 10:53pm 
you're welcome
Kane 14 May @ 10:41pm 
thanks for the update