Victoria 3

Victoria 3

Tech & Res + E&F Compatch
21 Comments
FrAmed46 21 Jul @ 3:40am 
Perfect to make my brain explode
rainyDayz 17 Jul @ 1:56pm 
hey for some reason my private industry in general likes to build railroads aka trains non stop. Is that supposed to happen? it practically refuses to build anything else and its rather unproductive and a waste
camillo.colombo  [author] 24 Jun @ 12:00am 
@boatt
yes absolutely. This is 100% something we have in mind but I'm probably going to do it with @mattia10 of Tech& Res in a separate mod. E&F borrows most of the companies from "More Unique Companies"; I already texted their creators and they told me they are working these days to keep upgrading the mod. When they are finished me and/or Mattia are gonna probably make a patch mod or directly add it to Tec&Res. There is some great potential, so thanks for the interest
Boatt 23 Jun @ 8:49pm 
Is there any chance you'd consider adding some of the tech and res industries to the companies added by the economic and financial mod?
Seems weird that I can establish Nintendo as a company but they can't own digital media industries or Mitsubishi and automotive industries.
The base game companies also need expanding to fit the new industries added but that's more under Tech & Res' modding capability.
I may look into doing this myself for each nation I play if it's out of the scope for the com patch
Alhelhast 23 Jun @ 2:12pm 
thank you for updates !!
thank you for updates
camillo.colombo  [author] 22 Jun @ 11:22pm 
I am so sorry, guys. I was away this weekend, and I just saw your comments. I found the error, I tested it, and now it should be fixed. It was a } error a few lines under that I missed in the post-update frenzies.
Thanks so much @Zack for making me notice and to anyone else, it means a lot to me that you cared enough to comment about it.
Anshan_67 22 Jun @ 1:52am 
great work,bro
Zack 21 Jun @ 6:06pm 
Think there is an issue causing only PCS to create stocks. Seems to have been missing }} on line 11748 in z01_financial_scripted_effects.txt. At least what LLM said and it fixed it for me but not save compatible.
Alhelhast 20 Jun @ 8:11am 
does it require an update?
camillo.colombo  [author] 19 Jun @ 7:21am 
updated for 1.9
zongrui55 13 Jun @ 6:54pm 
Brother, the system version has been updated, hurry up and sync. I can't wait to play
gheamb 8 Jun @ 8:33pm 
Is there any way for to change when the development modifiers go in considering E and f generally has significantly higher development levels earlier in the game than regular tech & res.
Shamalau12 7 Jun @ 12:18pm 
Hello, I can't build airplanes in the war machine factory and there's literally no factory that can produce "civilian aircrafts", needed for the airfield building. May that be linked to this mod ?
camillo.colombo  [author] 28 May @ 11:51pm 
I fixed the new building and I was now working on inflation in E&F. If you like, @Rapi, send them to me so I can cross-check them
Rapi 28 May @ 12:52pm 
I fixed the errors below and fixed the inflation not affecting the Tech & Res products, if you want I can send the files for you to update the mod
Rapi 28 May @ 8:07am 
Tech & Res' new buildings do not change the production method to produce stock, E&F makes the manual comparison in the file called 01_financial_scripted_effects
Calsipher 21 May @ 7:09am 
The "Consumed by Pops of No Wealth Levels" is fixed by changing the buy packages in E and F for "art" with "leisure" and "entertainment".
Fdech 20 May @ 12:36pm 
Prints: `Consumed by Pops of No Wealth Levels (popneed_entertainment Needs)`
and other from Tech & Res :(
Zack 18 May @ 6:47pm 
🐐🐐🐐
Moustache_Mode 16 May @ 4:38pm 
good mod