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also, is ancient empire actually supported by this mod?
And no, regarding building slots - in vanilla those "extra farm/energy/mine" districts don't have any building slots at all. Yet your mod adds them
If you Truly cant stand UIOD (which imo i don't understand but that's my bias) just make your own mod that accomplishes what you want.
Zone Building Slots:
(Affects both City Zones and District Zones)
BPV - More Building Slots - Zone : 3 Building Slots (vanilla)
BPV - More Building Slots - Zone : 4 Building Slots (default)
BPV - More Building Slots - Zone : 5 Building Slots
BPV - More Building Slots - Zone : 8 Building Slots
BPV - More Building Slots - Zone : 10 Building Slots
BPV - More Building Slots - Zone : 20 Building Slots (Need to customize the BPV UI)
Also can the mod be used without UI Overhaul? I fkn hate that mod, makes ui worse in my eyes
I just tested Giga - everything works perfectly with this load order:
Gigastructural Engineering
UI Overhaul Dynamic
BPV...
You can 'fix' this by just disabling the mod at the start, then turning it on after though.
I've also noticed when used with the Multiple Origins mod, sometimes the Order's Keep just won't spawn at all, and if it does, it'll only have 3 district slots instead of 4 as well. I'm not sure if that's an issue with Multiple Origins or here though.
Dang.
Not looking forward to having to start over - but at least I know where things went wrong.
Thanks a ton for the help!
Changes to District Specialization quantities require a new save file to take effect
By editing the files in common\districts and common\inline_scripts\districts I have managed to make 15 slots for District Specializations show up... but if I already have 10 Specializations, then when I try to actually build an 11th one, it opens up the Specialization replacement menu instead of the Specialization construction menu.
Does anyone have any idea what I'm doing wrong? Is the limit of 10 District Specializations just hardcoded somewhere?
I thought Gigastructures needed to load before UIOD?
My tests show normal function with this order:
Gigastructures
UI Overhaul Dynamic
BPV...
8. and added the gigastructural engeneering mod as 2., but still not working
i tried just running the following mods:
1. UI Overhaul Dynamics
2. Better Planet view
3.bpv - more building slots
4.bpv - more building slots - 10 city slots
5.bpv - more building slots - Zone: 5 Building Slots
6.!! Universal Modifier Patch (4.0)
7. UI Overhaul Dynamic + Gigastructural Engineering
When i start the game, it loads to 100% and then it crashes, i cant even enter the game.
Before the Mods worked just fine
重新订阅那个兼容模组
Would it be possible for you to make this mod compatible with machine worlds please?
Real Machine Worlds is still turned off.
Relevant mods (in load order):
UI Overhaul Dynamic
ACOT
Gigastructures
Real Machine Worlds
BPV
BPV - More building slots
BPV - More building slots - city 4 zone
BPV - More building slots - zone: 5 building slots
4.0 planet view edit
BPV - More building slots - 20 city slots
BPV - zone compact mode
BPV - more building slots - compatibility
Which mods are you using, and what's the name of the district causing the crash?
@Exocomp @dennis-work
Perhaps the Compatibility patch should be loaded later.
According to my tests, the loading order appears irrelevant.
However, some users report it ceases to function when placed earlier.
I've updated the documentation accordingly.
The mods that you support like stellarrectulator array should be put after your mods or before?
Thanks for your answer.
昨天玩的好好的,今天晚上才出现这种情况,我就回去看了一眼游戏版本,果不其然又更新到4.0.21了。
试了一遍,非原版的星球(像水瓶座的学院复合理想城)就不会出现这种问题,原本的所有宜居星球(包含环和理想城)全都会出现这种问题
First of all, thanks to 喵小夕 · F_thx for this awesome mod!
For those who had the same issue as I did — a game crash when trying to specialize district zones on special planets like hive worlds —
after installing the Universal Zone Patch, I no longer experience any crashes.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3478141397
So, should i load them before BPV or after all?