Stellaris

Stellaris

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~~ BPV - More Building Slots
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File Size
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Updated
472.990 KB
16 May @ 4:18pm
17 Jun @ 4:47am
28 Change Notes ( view )

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~~ BPV - More Building Slots

In 1 collection by 喵小夕 · F_thx
小夕的模组
51 items
Description
Enhanced Default Slots:
  • City Building Slots increased to 10 (+4)
  • City Zone Building Slots increased to 4 (+1)
  • City Zone Slots remains at 2 (same as vanilla)
  • Zone Building Slots increased to 4 (+1)
  • Estate Building Slots remains at 4 (same as vanilla)

Tailored Customization:
We offer various sub-mods tailored to different player needs for DIY slot configuration:

City Building Slots:

City Zone Slots:

Zone Building Slots:
(Affects both City Zones and District Zones)

Estate Building Slots:
(Affects Corporate and Subject Holdings)

Patches for This Mod:

Compatibility & Dependencies:
Requires the Better Planet View mod (UI optimization). Theoretically compatible with other UI mods that display additional slots.
Modifies vanilla zones and districts. Compatible with most mods when using the compatibility patch.

Load Order: (Same number = Any position)
  1. UI Overhaul Dynamic
  2. Better Planet View
  3. ~~ BPV - More Building Slots
    ~ BPV - More Building Slots - City Slots
    ~ BPV - More Building Slots - Zone Building Slots
    🞄 BPV - More Building Slots - City Zone
  4. Other mods
  5. BPV - More Building Slots - Compatibility

For Mod Developers:
To make your mod compatible with BPV - More Building Slots, implement these changes:

# common/scripted_variables/~~BPV_compatibility.txt @BPV_compatibility_load = 0 @BPV_CITY_SLOT = 3 # end with "#" or empty line
# common/zones/your_city_zone.txt # before: max_buildings = 6 # after: max_buildings = @[ BPV_CITY_SLOT * BPV_compatibility_load ]

# common/zones/your_other_zone.txt # → DO NOT set max_buildings in zone definitions # This utilizes default building slot defines that BPVMBS will modify

# common/districts/your_main_city_district.txt # → Only for primary city districts # → Append at district end: (preserve original zone_slots) inline_script = { script = districts/BPV_district_slots2 GOVERNMENT = slot_city_government SLOT1 = slot_city_01 SLOT_END = your_slot_city_02 } # This script duplicates END specialization until reaching user-requested counts
278 Comments
Albrect 9 hours ago 
总是有3个城市区划特化点不到,这是什么原因
Mael 10 Jul @ 10:52pm 
hmm will wait to make sure

also, is ancient empire actually supported by this mod?
The KotU 10 Jul @ 8:59pm 
@mael, i think so if you need to go above 100 building slots you will need to edit, author will correct me if i am wrong
Mael 10 Jul @ 8:46pm 
Do you need to edit the file for any amount of city slots over 100? What if I "only" wanted 125 or 150, would that require the edit?
Zenchi.Senkusha 9 Jul @ 8:30am 
Perhaps a +2 for only Euconopolis?
Watchman 3 Jul @ 3:24am 
@喵小夕 · F_thx Wonder if you can check this inconsistency with support specializations, and if it is even fixable
The KotU 2 Jul @ 10:09am 
um you can also check for any possible comp patches that allow for lower resolutions? or ask if one exists in the UIOD workshop page, (i have not checked at all) , another options is to try and look at resolution scale, as an option? it may make things better or worse depending on that, i also got a mod for UIOD that improves the fonts resolution as well, so maybe it can be solvable if these options are available for you?
Watchman 2 Jul @ 7:43am 
If I had to guess, mod somehow overrites vanilla detail of that specialisation of not having any building. Would've been nice to fix via exception
Watchman 2 Jul @ 7:03am 
Checked official localisation, they are called "Generator/Farm/Mining Support"
Watchman 2 Jul @ 7:00am 
Understood. Guess I'll have to adapt to UIOD. Reason why I don't like it... I am using rather old display, and god it makes everything so cluttered on it. Probably people use it for those modern wide monitors, but on something smaller it is pretty much a downgrade

And no, regarding building slots - in vanilla those "extra farm/energy/mine" districts don't have any building slots at all. Yet your mod adds them