Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

Saint Antiochus' die Fix
6 Comments
Darkwater-2034 3 hours ago 
Yeah don't really know what WH was thinking when they decided "Hey you know those dice that our players painstakingly collect to make a fairly annoying minigame easier? Let's nerf em into the ground and apparently forget the meaning of the world 'Always' in the process."
AlexMorganon ☩ 20 Jul @ 3:44pm 
Take a star. I had my mouth open for almost 20 minutes when I saw the dice roll a number other than 3.
Littlejon_LJ 8 Jun @ 4:27am 
"three shall be the number thou shalt count, and the number of the counting shall be three" and that "four shalt thou not count, neither count thou two, excepting that thou then proceed to three" - Monty Python and the Holy Grail
plasticblowfish 19 May @ 5:36pm 
I also made another mod to revert the same these dice at some point yesterday so nothing is setting your mod and mine apart anymore, although my Saint Antiochus mod stayed untouched and I just made another one. I did all that without knowing you were updating your mod to do the same thing so you can say that again about great minds think alike. I guess we could just leave both up a this point since they have subscribers. My 2 mods are also on Nexus by the way, I always upload there before Steam workshop. The Saint Antiochus one turned out to be really popular.
ProgSys  [author] 19 May @ 9:50am 
@plasticblowfish Yeah, great minds think alike. I did a quick Google search and didn’t find anything at the time. In the end, it was kinda faster, also more fun, to just make the mod myself rather than keep searching.
plasticblowfish 18 May @ 4:29pm 
LOL. I was about to comment this is a duplicate of my mod and then read the bottom of your description. I already published another one on Nexus to restore the other dice that were changed, I'll probably be adding it here soon.