Total War: WARHAMMER III

Total War: WARHAMMER III

Kislev Kossar Riflemen Units
21 Comments
PorkNotBeef 25 May @ 5:46am 
Always nice to see the common man armed and ready with gunpowder weapons. :steamsunny:

Don't suppose you have any plans to make a Cathayan Peasant Handgunners mod as well?
Stale Memes 24 May @ 8:05am 
@SuperRoswil I'm digging the idea! Unit size looks good as well. However, a few things:

One: These Spearfishers don't seem as intrinsically tied to Erengrad as the riflemen for instance. I would suggest adding them to the port chain in general and perhaps even to garrisons of port settlements.
Two: It might be better to shrink the "harpoons" somewhat if you are able to. I myself have no technical know-how about mods, unfortunately, so I have no idea if that's feasible or not.
Three: Are all these custom units affected by tech and army skills?
Four: Will these units be made compatible with Warband Upgrade Ultimate? I don't know who would have to do what to make that happen, but it would be cool.

Keep up the good work, I'm definitely enjoying it!
SuperRoswil  [author] 24 May @ 4:42am 
@Stale Memes Cheers, glad you’re enjoying it!

Great spot on the unit size — I’ve updated it to 90 to align with vanilla units and help offset their weaker melee performance a bit.

I also really liked your idea of tying them to an Erengrad landmark. I’ve been considering using Erengrad as a base for more unique, coastal-themed units , so that fits perfectly with the direction I’m aiming for.

What do you think about the idea of adding unique spearfishermen as a recruitable unit from Erengrad?
Here’s the concept I’ve been working on: Spearfishermen – Coastal Javelin Infantry
Would love to hear your thoughts!
Lord Lemon 23 May @ 11:38am 
just wanted to let you know that you are doing a great job! Both of your Kislev mods are now a staple in my kislev campaign, keep up the amazing work!
Stale Memes 23 May @ 11:23am 
That would be lovely, cheers!
Would recommend adding them to one of the landmarks of Erengrad.
Also, is the unit size in that screenshot for Ultra? 85 seems like a strange number if so. Would suggest going for either 80 or 90.
SuperRoswil  [author] 23 May @ 11:15am 
Hey @Stale Memes, Yeah, I could dedicate some time for Kislev unique artillery. Mortars and regular Cannons sound like great additions too—making them exclusive to Erengrad would fit perfectly with the lore and add a nice strategic layer to recruitment. I'll let you know if i have something.
Stale Memes 23 May @ 5:56am 
That's a really cool addition! Are you looking to add Mortars and regular Cannons as well? Could make them exclusive to recruit from Erengrad or something.
modmodmod 23 May @ 5:13am 
cool
SuperRoswil  [author] 23 May @ 5:04am 
@Josh.G Thanks for pointing that out! The icon quality was actually 4× higher than the WH3 default, which probably caused an FPS drop on your system. I've updated them now—it should run just as smooth as the vanilla units. ✅
Josh.G 23 May @ 4:15am 
It happens both when I hover cursor over icons and battle models.
SuperRoswil  [author] 23 May @ 2:14am 
Hey @Josh.G, sorry to hear you're experiencing FPS drops. Does it happen when you hover over the unit icons, the in-game models, or both? It's a bit tricky to reproduce on my end with an RTX 5090.
Josh.G 23 May @ 1:53am 
For some reason, units from this mod are breaking fps ingame when driving mouse cursor on them, but besides that issue the units seems to be quite good.
OGRES, MY LORD! 22 May @ 9:08pm 
Great idea!
SuperRoswil  [author] 22 May @ 1:08pm 
Hey @Sniperbait, Thanks for the idea! Here's the beefed-up Armoured Kossars version 😊 Let me know what you think—and keep those ideas coming!


Kislev Armored Kossars Blunderbuss Units
KarlFooknTanner 22 May @ 10:47am 
@Orendiz, you're right, my mistake
Sniperbait 22 May @ 8:41am 
Awesome mod any plans to make a rifle unit for the armoured Krossars as well?
Orendiz 21 May @ 2:20pm 
@KarlFooknTanner its actually 90 for most missile units.
KarlFooknTanner 21 May @ 2:01pm 
By the way, is unit size set to ultra? 85 troops per regiment seems a bit low? Maybe a hundred? Cause most are usually 100/120/160 etc.
KarlFooknTanner 21 May @ 1:56pm 
These look like custom musket models? Nice. I will try these in game but from the stats show pretty much everything. The unit seems balanced. Are they affected by red line skills and techs?
Azeltorez Ⓢ 21 May @ 12:35pm 
Oh, this was tested with SFO? Awesome, maybe I'll use it, it seems like a version of the Streltsi bardiches, and I like those pretty well.
SuperRoswil  [author] 21 May @ 8:11am 
Tried out the Kislev Kossar Riflemen? I'd love to hear your thoughts! Feel free to leave a comment and share your experience. :steamthumbsup: