Sid Meier's Civilization VI

Sid Meier's Civilization VI

Strudeler's Civilizations: Perso-Egypt (Celebrating 60 Historical Civilization)
11 Comments
Strudeler of the Tart Society  [author] 23 Jun @ 6:50am 
A steppe event is a long time coming and a long while away, @Nightmare576.
Nightmare576 22 Jun @ 7:13pm 
Pleaaase add Cumans next
LT_MIM 7 Jun @ 4:02am 
Mostly the Saph maps like Saph's Middle East and Mediterranean. A lot of your Civs already work on there but Saph doesn't update the map anymore as far as I know so the newer ones don't
Strudeler of the Tart Society  [author] 6 Jun @ 6:49pm 
You could find the X and Y coordinates of new maps in the world builder, @LT_MIM. There is a 'Maps' file that is easy to copy/edit. What maps are you playing? I always cover Firaxis and YnAEMP when appropriate.
LT_MIM 6 Jun @ 6:10pm 
Thanks for the great mod! I think your mods are the best Civ mods in the game for sure. I do enjoy playing TSL with them when I can, but the newer ones don't have TSL for the maps I usually play on. Do you know of any guides or do you know how I can add your civs to TSL through modding myself?
Strudeler of the Tart Society  [author] 29 May @ 6:38am 
It's a hobby of creative experimentation through pre-existing code, @BritishTea.
BritishTea 29 May @ 2:59am 
yo btw how do u make these cool civs
Knoblauch_ 27 May @ 10:47am 
Ok, yeah that's fair. The unique campus does seem immensely powerful assuming you start near a decently sized desert. I'll have to give it a shot and see how it feels.
Strudeler of the Tart Society  [author] 25 May @ 8:36pm 
Put out a hotfix to resolve all the Cambyses II variants not being identified as duplicate leaders. Original can be found on Nexus Mods.
Strudeler of the Tart Society  [author] 25 May @ 4:15pm 
Some things have to be kept noticeably weak so that other things can be blatantly strong, @Knoblauch. Something similar can be observed in Pomerania's very limited trait. Perso-Egypt's science, even if Cambyses II were not ruling, can be overwhelming as long as the civilization remains in its arid start bias. This civilization was easily thrice as strong just days before release; cities with a governor were to create a second naval melee class unit when produced. This did not work and was scrapped. I kept downsizing the civilization in favour of making Cambyses II the premiere naval and science leader of the ancient Levant.
Knoblauch_ 25 May @ 3:32pm 
You are the most prolific Civ VI civ/leader creator, so thank you so much! But I gotta ask, is there a reason you decided to make Perso-Egypt's civ ability so weak? Not even 1 Amenity per promotion, just 1 amenity per governor? So this ability is max +7 amenities total and that requires you to kinda waste Amani? Like compare that to India's amenity ability and this is practically nothing. What's the thought process behind this?

That said, you are the GOAT of civ 6 modding and most of your ideas are super fun and creative (including Cambyses' ability, which seems neat and fun to try out)!