Crusader Kings III

Crusader Kings III

Artifacts Variations II
47 Comments
finallyciv 7 Jul @ 6:01am 
I have translated your mod into German (AI assisted) and added the localization to my translation mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3355568022
Of course, you can extract the files and add them to your own mod, or include a link to the mod in your description — or do neither. As you wish! ☺︎
hamletsdead 1 Jul @ 3:47am 
I don't think this actually conflicts with Divine Intervention Cheat Menu. I just started a new game with this mod above DICM (and low in load order) and all the artifacts created by the cheat menu in DICM have proper icons. The only missing icons with my initial toon are for the house and dynasty banners, which show up as a blank icon but appear properly in 3d in court. But something funky is going on, as I switched to a new character and created a bunch of artifacts, and literally all of them are blank. Switched back to the first character, and all his artifact icons still work.
I Am Full Truie  [author] 17 Jun @ 6:39am 
@Avaritia thank you vm for the detailed report, much appreciated, will fix asap !
Avaritia 17 Jun @ 6:36am 
The models of 'erafsh Kaviani' and 'mage of Edessa' do not appear in the royal court. I checked their asset field, 'ep1_generic_coa_banner_01_a_entity'should be unfinished. The asset fields of 'wall_banner_kaviani' and 'wall_banner_edessa' should be changed to the asset fields of 'banner' and 'reliquary'.I made these changes and they worked very well.I hope you can fix this issue in the next update.Finally, thank you for your mods. They are truly excellent.:steamthumbsup:
hronflow008 13 Jun @ 3:31pm 
Inspirational still works for me normally before using this mod, so I dont think 1.16 really changed anything. Appreciate a compatch :steamthumbsup:
I Am Full Truie  [author] 13 Jun @ 1:24am 
@hronflow008 vanilla crafting does not allow for jewellery ahah, but yeah i'll make a compatch as it's a mod that's always in my load order anyways, i've gotten used to it as well
watch out though it's a few months out of date, might still work but you never know
hronflow008 12 Jun @ 4:46pm 
damn, yeah you called it I WAS using Inspirational. I have gotten so used to how it works I had forgotten it was even a mod.

SO I will try messing with the load order, but to try and give you a more detailed explanation, what happens is anytime someone is inspired to make jewelry, I can fund them, BUT there's some kind of break where the window for when they ask WHAT kind of jewelry to make, a ring, brooch, etc, never comes up. So the crafting process goes on and when its finished its a "success" but nothing is made.

I've actually forgotten how Vanilla crafting works at this point. I'll try testing again and see if it comes up again, ill get actual screenshots. Thanks for your patience
I Am Full Truie  [author] 12 Jun @ 2:14pm 
@hronflow008 I believe this is a feature from the mod 'Inspirational", could you tell me whether you are using it ? Might need a compatch it seems.
If not, can you share a screenshot of the text related to it, or write me a good chunk of the exact specific sentences the window for that jewellery crafting action displays ? (so that i can look for it in the loc files easily and track down the issue)

thanks in advance !
hronflow008 12 Jun @ 11:11am 
yes champion of the swan icon was missing last time but appeared for me after downloading latest version.

However, this mod seems to break the crafting of Jewelry completely. Every time i commission a artist to make jewelry, it never prompts me what KIND of jewelry, and so, nothing is produced.
I Am Full Truie  [author] 10 Jun @ 9:04am 
@Bipedleek out of curiosity, when did you notice this ?
Bipedleek 8 Jun @ 2:42pm 
This mods cool, but if you're an adventurer and become the knight of the swan the armor you get doesn't have an icon
I Am Full Truie  [author] 4 Jun @ 1:10am 
@Darkphoenix17 the only explaination is taht the save had created the artefact while running on the legacy version, where the icon for the image of edessa is called "a_arp_image_of_edessa", whereas it's called "u_image_of_edessa" in the new version. Hence the missmatch when switching.
This item's visuals are as a wall banner as per its vanilla internal name, and uses the reliquary 3D as Reliquary is what it used as a placeholder (before the mod)
I'm glad you solved your issue anyhow
It's this mod and another that caused this issue, here prolly the legacy and the new
Darkphoenix17 4 Jun @ 12:08am 
Yeah it shows up in the legacy version. I used save-file editing and found that the image of edessa artefact had the some weird lines of code for its appearence and pedestal while using this mod. It used 'banner' instead of 'reliquary' for the pedestal and the artifact appearance as something about a banner rather than a byzantine reliquary artifact item. I just changed it back to what it was suppossed to be and hey presto, it works now. I'm not entirely sure if its this mode alone or this mod and another that causes the issue.
I Am Full Truie  [author] 3 Jun @ 2:46pm 
@ElHomieDerp i mean the current reliquary wasn't created before the 1350s... so if you have any sources as to what it could have looked like before, be my guest
I Am Full Truie  [author] 3 Jun @ 10:18am 
@ElHomieDerp hi mate
you're welcome to make an exhaustive list of the icons that seem unfitting to you
constructive feedback is always welcome
ElHomieDerp 3 Jun @ 10:08am 
really wished this mod didn't affect the unique artifacts and just the basic ones, like Why is the cap of Charlemagne just a chest with a skull? and this goes with several other artifacts.
I Am Full Truie  [author] 2 Jun @ 12:17am 
@Darkphoenix17 mmh I'm asuming the artefact was created when using the Legacy version ?
Jimmy 1 Jun @ 8:27pm 
@I Am Full Truie No problem. I'm using Gambo's Most Excellent Super Compatch playlist and it works fine with all those mods if that helps you any.
Darkphoenix17 1 Jun @ 7:38pm 
I am, EPE, CFP, with the patch and a few others. It does show up with the legacy version, oddly enough.
I Am Full Truie  [author] 1 Jun @ 4:34pm 
@Paul Heymann thanks, i'll start putting up an incompatibility list
I Am Full Truie  [author] 1 Jun @ 4:32pm 
@Darkphoenix17 are you using other mods ?
Jimmy 1 Jun @ 4:16pm 
The missing artifact thing is from a mod conflict (obviously). One I found so far is the Divine Intervention Cheat Menu. Once you remove it and make a new save, the artifacts will be visible. Any saves made with the conflicted mod will still have artifacts broken.
Darkphoenix17 1 Jun @ 3:38pm 
image of edessa in invisible, like the artefact is non-existant. I put it up and its invisible
I Am Full Truie  [author] 1 Jun @ 10:13am 
@Mashiro
1. Is this a new save
2. What is your mod list and load order
3. You are seeing colored silks for all items or you meant to say that the only items that have icons are the silk ones ?
Mashiro·don·Monica 1 Jun @ 10:03am 
My artifacts also have no image, just like a piece of coloured silk for all things
I Am Full Truie  [author] 1 Jun @ 4:06am 
@Crack Jack yes, I replied in DM ;)
Crack Jack 31 May @ 4:47pm 
yo man ya get my screenshots?
I Am Full Truie  [author] 31 May @ 9:40am 
@Cvexreos yes sir, AI was used. There's still a lot of editing behind the scenes done manually afterwards. Shadows, outlines, saturation and tint correction etc. For some items I kept parts of the vanilla design, like for the viking Swords for instance, I kept the blades and made the rest match it. It was roughly a 250 hours job to work on all 4000 individual icons.
But if you're allergic to AI that's fine, I mean every man to his opinion. Personally I think the is kinda what AI was made for. 4k icons would be quite insane to do by hand
Cvexreos 31 May @ 8:33am 
Was AI used to create the graphics?
Crack Jack 30 May @ 2:59pm 
we left early so give me a few gotta get the game up
I Am Full Truie  [author] 30 May @ 2:20pm 
@Crack Jack np ! I'm on mobile atm, i'll have access to my pc next monday
Crack Jack 30 May @ 2:15pm 
Ya no exceptions and 3D models are also missing but I’m not sure if it’s the reason why it’s missing. Also sorry still at lunch so I’ll need another few hours.
I Am Full Truie  [author] 30 May @ 1:00pm 
@Crack Jack ok, sorry about that ! That'd be of great help, the more détails the better
So all your items are missing the 2D art right ? No exception ?
You can send me a Friend request to share the screens !
Crack Jack 30 May @ 12:43pm 
new and ya might be a few hours though but ill do it asap
I Am Full Truie  [author] 30 May @ 12:27pm 
@Crack Jack new game or old save ?
If it's a new game, could share screenshots of the missing items please ?
Crack Jack 30 May @ 12:19pm 
all my artifacts no longer have symbols, even physically placing artifacts in the throne room are invisble
I Am Full Truie  [author] 30 May @ 12:16pm 
@cuomo860 FYI these are references that exist in the visuals that have no visuals that I left in the files, so yeah it's gonna pop an error in the logs as it's not linked to an actual icon
I left them because I might work with them later on, however, it does not affect the mod in any way as an actual error that would make it not work
There are countless mods that make errors pop because of the kind of missing references that do not prevent them from working
Will look into the combat phase events thing though. I'm off for 3 days so it will have to wait.
For the rest well, just ignore i
cuomo860 30 May @ 11:54am 
The combat phase events file references "has_character_modifier = armor_*" ... these are non-existent character modifiers and aren't supplied by this mod.

The artifacts_variations_visuals reference multiple .dds files that do not exist such as medallion_*.dds or goblet_*.dds or frogspawn_jar.dds. There are many others.

Just look at the error log and it shows all the errors. This is all the new version.
I Am Full Truie  [author] 30 May @ 11:39am 
@cuomo860 what do you mean ? Medallions are not longer needed as per the mod design, as they are replaced by lucky coins
Cabinets and Gobelets are in the mod with their variations.
Character modifiers for phase events ? This mod does not deal with character modifers whatsoever, only eventsfile to replace the artefacts visuals where needed
Have you come across missing icons for the mentionned items ?
This is not a mere update of the older version, it's a revamp, so it stands on its own.
cuomo860 30 May @ 10:22am 
FYI, you're missing a bunch of icons from the mod...medallion,cabinet,goblet etc.
Additionally, your character modifiers for the phase events
Ryusa 30 May @ 4:34am 
Finally! Epic mod ever.
nyyfandan 29 May @ 6:50am 
This is awesome, thanks for these mods. The vanilla game can really use something like this.
I Am Full Truie  [author] 29 May @ 2:57am 
@牛奶大魔王 it does not really, the folder is empty, the mod does not have a loc
Stephince 28 May @ 7:02pm 
Awesome, thanks!
牛奶大魔王 28 May @ 6:23pm 
Look cool! but i find have some eng loc, so I've translated it inside CK3 mod Chinese loc mod

would u make a line in description?

here's my Chinese translation:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3403925213
bamboocarpet 28 May @ 2:08pm 
Looks great :)
Doctor Alcoholo 28 May @ 12:32pm 
Thanks, was waiting for this :)