Crusader Kings III

Crusader Kings III

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Artifacts Variations II
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237.695 MB
28 May @ 11:18am
18 Jun @ 12:43pm
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Artifacts Variations II

In 1 collection by I Am Full Truie
Immersive Hard
52 items
Description
NEW START STRONGLY RECOMMENDED TO ENJOY THE MOD AT ITS FULLEST

UP TO DATE FOR 1.16.X

V1 VERSION

This mod does not add new artefacts. However it adds about 4000 new icons for artefacts so that :
All weapons have, on average, 12 variations.

There is now over 400 armour icons in the game, split like so :
- Western
- Mail
- Scale
- Lamellar
- Laminar
- Plate (very rare)

- Eastern
- Mail
- Scale
- Lamellar
- Laminar
- Plate (very rare)

- Steppe
- Mail
- Scale
- Lamellar
- Laminar
- Plate (very rare)

- Byzantine
- Mail
- Scale
- Lamellar
- Laminar
- Plate (very rare)

With each Culture/Armor type combination having around 8 variations for each tier (32 in total).

Thus, the icon for a western scale armour will depict, well, a western scale armour!

All base game items have been given variations that the game will pick at random.
All unique items have a custom icon.

Almost every trinket item has a custom icon, tiered, and up to 25 variations. (for instance, scrolls). Crowns also have 25 variations.

All variations are nuances that respect the base game art style and share the same disposition and angling as to make it coherent and follow a pattern for you to recognise.

For instance, armours of tier 3 and 4 have a discreet pattern :
Western : Black / Regal Blue gambesons
Eastern : Shades of Dark Green gambesons
Byzantine : Red / Purple gambesons
Steppe : Brown / Dark Orange gambesons

This is quite a huge leap forward from the older version, both in output quality and sheer scope.

NEW START STRONGLY RECOMMENDED TO ENJOY THE MOD AT ITS FULLEST



See this preview pic ? Multiply it by 100, and you have roughly the total quantity of item icons.

VERY HIGHLY RECOMMENDED TO PLACE LAST-ISH IN LOAD ORDER

NOT COMPATIBLE WITH MODS THAT MODIFY VANILLA EVENTS

NOT COMPATIBLE WITH MODS THAT MODIFY VANILLA ARTIFACTS (OBVIOUSLY)

MY MODS




Rebalancing / Lightweight Mods



[www.patreon.com]
47 Comments
finallyciv 7 Jul @ 6:01am 
I have translated your mod into German (AI assisted) and added the localization to my translation mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3355568022
Of course, you can extract the files and add them to your own mod, or include a link to the mod in your description — or do neither. As you wish! ☺︎
hamletsdead 1 Jul @ 3:47am 
I don't think this actually conflicts with Divine Intervention Cheat Menu. I just started a new game with this mod above DICM (and low in load order) and all the artifacts created by the cheat menu in DICM have proper icons. The only missing icons with my initial toon are for the house and dynasty banners, which show up as a blank icon but appear properly in 3d in court. But something funky is going on, as I switched to a new character and created a bunch of artifacts, and literally all of them are blank. Switched back to the first character, and all his artifact icons still work.
I Am Full Truie  [author] 17 Jun @ 6:39am 
@Avaritia thank you vm for the detailed report, much appreciated, will fix asap !
Avaritia 17 Jun @ 6:36am 
The models of 'erafsh Kaviani' and 'mage of Edessa' do not appear in the royal court. I checked their asset field, 'ep1_generic_coa_banner_01_a_entity'should be unfinished. The asset fields of 'wall_banner_kaviani' and 'wall_banner_edessa' should be changed to the asset fields of 'banner' and 'reliquary'.I made these changes and they worked very well.I hope you can fix this issue in the next update.Finally, thank you for your mods. They are truly excellent.:steamthumbsup:
hronflow008 13 Jun @ 3:31pm 
Inspirational still works for me normally before using this mod, so I dont think 1.16 really changed anything. Appreciate a compatch :steamthumbsup:
I Am Full Truie  [author] 13 Jun @ 1:24am 
@hronflow008 vanilla crafting does not allow for jewellery ahah, but yeah i'll make a compatch as it's a mod that's always in my load order anyways, i've gotten used to it as well
watch out though it's a few months out of date, might still work but you never know
hronflow008 12 Jun @ 4:46pm 
damn, yeah you called it I WAS using Inspirational. I have gotten so used to how it works I had forgotten it was even a mod.

SO I will try messing with the load order, but to try and give you a more detailed explanation, what happens is anytime someone is inspired to make jewelry, I can fund them, BUT there's some kind of break where the window for when they ask WHAT kind of jewelry to make, a ring, brooch, etc, never comes up. So the crafting process goes on and when its finished its a "success" but nothing is made.

I've actually forgotten how Vanilla crafting works at this point. I'll try testing again and see if it comes up again, ill get actual screenshots. Thanks for your patience
I Am Full Truie  [author] 12 Jun @ 2:14pm 
@hronflow008 I believe this is a feature from the mod 'Inspirational", could you tell me whether you are using it ? Might need a compatch it seems.
If not, can you share a screenshot of the text related to it, or write me a good chunk of the exact specific sentences the window for that jewellery crafting action displays ? (so that i can look for it in the loc files easily and track down the issue)

thanks in advance !
hronflow008 12 Jun @ 11:11am 
yes champion of the swan icon was missing last time but appeared for me after downloading latest version.

However, this mod seems to break the crafting of Jewelry completely. Every time i commission a artist to make jewelry, it never prompts me what KIND of jewelry, and so, nothing is produced.
I Am Full Truie  [author] 10 Jun @ 9:04am 
@Bipedleek out of curiosity, when did you notice this ?